194,204 Commits over 4,079 Days - 1.98cph!

4 Months Ago
Parent merge
4 Months Ago
Make sure to include any passenger when ragdolling the horse driver
4 Months Ago
Fixed horse double saddle culling
4 Months Ago
Forgot a file
4 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
4 Months Ago
4 Months Ago
Updating more player seeds to v4 rig
4 Months Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
4 Months Ago
merge from main -> primitive_gm
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
4 Months Ago
Fixing scoop not being skinned on battering ram
4 Months Ago
merge from primitive -> primitive_gm
4 Months Ago
updated minicrossbow 3p anims to match viewmodel
4 Months Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
4 Months Ago
Do not crash with "bad inline model number", show a warning Pull Request: Replacing CPanel:AddControl calls from Sandbox Pull Request: Do not penalize full servers in the ranking Since we now have a way to queue to join the server if its full it makes even less sense to penalize them. Pull Request: Micro optimization for ents.FindByClassAndParent Increase MAX_MAP_BRUSHES from 16384 to 665535
4 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
4 Months Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
4 Months Ago
▄▄▋▍▆▌▆ ▇▆▍▉▊▊▋▊▊ ▍▉▋▇▍▍▄▅▍ ▅▅▌█ ▊▆▉ ▍▆▅▍▇▌▌▌▅ ▇▍▉▇▄▊█▊ ▇▉ ▋▊▆▇▄▍ ▉▄▅▊█▍▊▊ ▍▊█▉▋▆ ▅▊▍'▆ ▉▄█▌ ▌█ ▋▆▄▄ ▉▌▊▌▄▍ ▌▋▋▅▊█▆
4 Months Ago
- Experiments with ballista - Missing prefabs
4 Months Ago
Fixed ballista reload end sound not playing
4 Months Ago
merge from main
4 Months Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
4 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
4 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
4 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
4 Months Ago
primitive -> Aux2
4 Months Ago
Updating battering ram rig with new uvs
4 Months Ago
▊▅▋ ▋▆▇▇▇▌ ▉▋▍▌ ▇▊ ▅▉▅▆▊▆ ▄▊▅▍▆▍█▍ ▉▍▆▍ ▋▅▄▋▅██▋ ▋▉ ▇ ▋█▌ ▅▊▊ ▆▊▅▆▇▉█▉ ▋▍█▌█▇▊▉ ▄▅▅▉▇▇▋▋▌ (█▉▇██ -> █▌▋▆▆▆ -> ▅▋▇▊▊)
4 Months Ago
Fix tiger anim pops when sleeping and roaming
4 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
4 Months Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
4 Months Ago
merge from garage_door_wire_fix
4 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
4 Months Ago
Increased ballista textures aniso level, less blurry in first person view
4 Months Ago
primitive -> 4ShotMiniCrossbow
4 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
4 Months Ago
Imported Pies World Model FBX Setup a Basic Pie World Model Prefab
4 Months Ago
Updated Pie Materials and Increase Pie AO Texture Map
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
4 Months Ago
merge from primitive -> primitive_gm
4 Months Ago
Remove unused max walking speed
4 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
4 Months Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
4 Months Ago
Update: ServerDemoPlayer - now loads a save associated with the chunk Doesn't actually move the player entity, but it's there. Will investigate what I'm missing next. Tests: played back demo, saw logs confirming spawning of 330 entities from save, and saw player entity in the world.