155,857 Commits over 4,536 Days - 1.43cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
4 Months Ago
Fix NONE compile error in Workbench.Updates.cs
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Remove region locations help print out
4 Months Ago
Missed a meta
4 Months Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
4 Months Ago
merge from fix_submesh_batching_shipping
4 Months Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
4 Months Ago
first pass on leaderboard complete, added throw timings in UI
4 Months Ago
merge from console_quickjoin_fix
4 Months Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
4 Months Ago
Moved HotReloadSettings.asset to an editor folder
4 Months Ago
Suppress all the shader error/warning logs on server startup
4 Months Ago
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4 Months Ago
Mat tweak
4 Months Ago
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4 Months Ago
Neon signs lighting & mat tweaks.
4 Months Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
4 Months Ago
Playground.player updated
4 Months Ago
merge from console_quickjoin_fix
4 Months Ago
Format
4 Months Ago
Apartment complex interior progress
4 Months Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
4 Months Ago
Krieg backpack holster offset pass
4 Months Ago
merge from main
4 Months Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
4 Months Ago
Rebase on main
4 Months Ago
Rebase on main
4 Months Ago
Bunny suit mat assignment fix
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
io bench
4 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Merge from clearance_fix
4 Months Ago
merge from main
4 Months Ago
merge from pbcz
4 Months Ago
moved apartment prefab lighting into its own group
4 Months Ago
Disabled glass refraction Moved market lighting to its own prefab.
4 Months Ago
4 Months Ago
Add clearance check convar
4 Months Ago
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4 Months Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
4 Months Ago
4 Months Ago
Nicer placement testing
4 Months Ago
Fix NRE in NPCNetworking (subscribers count)
4 Months Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
4 Months Ago
wb3 collider fix