155,529 Commits over 4,536 Days - 1.43cph!

35 Days Ago
Probably fix passenger desync when flying a scrap heli to another server
35 Days Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
35 Days Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
35 Days Ago
Fix options panel not applying saved properties properly if they didn't have a track.
35 Days Ago
Fix dolly keyframes not working with undo.
35 Days Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
35 Days Ago
Fix camera smoothing, apply it in freecam too.
35 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
35 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
35 Days Ago
Merge from powergrid/fuse_swap_fix
35 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
35 Days Ago
Merge from powergrid
35 Days Ago
fix dof state not getting applied
35 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
35 Days Ago
block inputs while typing in demoui2 text fields
35 Days Ago
Flare progress backup
35 Days Ago
fix func call typo
35 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
35 Days Ago
Nudge "place camera toast" above the playback ui
35 Days Ago
fix double clicking keyframes interfering with goto keyframe
35 Days Ago
Add ctrl + shift + z to redo.
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from masterkey -> main
35 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
35 Days Ago
Fix pool balls sometimes glitching out of the table
35 Days Ago
merge from pool_leak_experiments
35 Days Ago
Fix regression with usemutexpool 1 leaking memory
35 Days Ago
Twitch rivals wallpaper tagged as drops
35 Days Ago
merge from main
35 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
35 Days Ago
Kick hazmat drop tagged as drop
35 Days Ago
merge from main
35 Days Ago
Added extra check
35 Days Ago
Always log render graph exceptions
35 Days Ago
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35 Days Ago
fixing collision issues
35 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
35 Days Ago
merge from airfield_maintainable_features
35 Days Ago
apply prefab changes with S2P Airfield
35 Days Ago
adjust door manipulator to connect to powergrid indicator wires
35 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
35 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
35 Days Ago
merge from PlayerMaintainedMonuments
35 Days Ago
Fix pool balls being missing on some clients that come back into range
35 Days Ago
Flare 3p anim update and event change on vm throw
35 Days Ago
merge from storepage_aug26 #2
35 Days Ago
merge from storepage_aug26
35 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables