198,771 Commits over 4,140 Days - 2.00cph!

34 Days Ago
Add todos comment highlighting potential issue
34 Days Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
34 Days Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
34 Days Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
34 Days Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
34 Days Ago
merge from dlss4_update
34 Days Ago
Merge: from main Missed backout CL
34 Days Ago
Merge: from main
34 Days Ago
subtracting bag_phrase_standardisation - wont do
34 Days Ago
merge from kill_bees_command
34 Days Ago
merge from collisionmeshdata_error_fix
34 Days Ago
merge from improve_rug_pickup
34 Days Ago
merge from bag_phrase_standardisation
34 Days Ago
merge from train_disconnect_fix
34 Days Ago
merge from clone_icons_fix
34 Days Ago
2-week yolo merge from main
34 Days Ago
Simple AO baker implementation
34 Days Ago
trawler latest props progress
34 Days Ago
subtract print_light_counts
34 Days Ago
merge from adjust_shelf_pickup_volumes
34 Days Ago
merge from tutorial_jungle_rock_fix
34 Days Ago
merge from abyss_containers
34 Days Ago
merge from BowWeapon_cleanup
34 Days Ago
merge from print_light_counts
34 Days Ago
merge from train_clipping_parent_fix
34 Days Ago
Merge from mixing_item_delete_fix
34 Days Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
34 Days Ago
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34 Days Ago
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34 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
34 Days Ago
More cleanup, update icon
34 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
34 Days Ago
Mannequin uses new mesh
34 Days Ago
Merge from hackweek_manny
34 Days Ago
Merge from main
34 Days Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
34 Days Ago
Merge from parent
34 Days Ago
Minor cleanup for CeilingLight
34 Days Ago
merge from main
34 Days Ago
Fixed wire slack not working with string lights
34 Days Ago
merge from main
34 Days Ago
merge from mousewheel_binds_fix
34 Days Ago
Can now bind mousewheeldown and mousewheelup from the settings
34 Days Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
34 Days Ago
Fixed mouse wheel key combos not being bindable
35 Days Ago
Fixed LR300 steam item description generation
35 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it.
35 Days Ago
hanging lights
35 Days Ago
Manifest
35 Days Ago
Merge from trimmed_asset_warmup