125,012 Commits over 4,171 Days - 1.25cph!

42 Days Ago
new_menu/tutorial_integration -> new_menu
42 Days Ago
Remove fancy tutorial category from server browser for now (was too buggy) Fixed tutorial modal not playing the video Fixed some minor pathing bugs in safe video player Safe video player exports to a raw image with API only mode
42 Days Ago
Fixed workshop nre in the publish tab
42 Days Ago
Skin viewer analytics
42 Days Ago
Reintegrate tutorial base work
42 Days Ago
Store items part of a pack now have their pack mentionned in the tile Some content fixes and tweak
42 Days Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
42 Days Ago
tarp bug fixes
42 Days Ago
Reformat server restart toasts
42 Days Ago
Chandelier - Moving chain material setup
42 Days Ago
merge from gpuinstancefix2
42 Days Ago
30 more gpu instancing fixes
42 Days Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
42 Days Ago
Compile fix
42 Days Ago
merge from glowdetection_tool
42 Days Ago
Added support for multiple WearableEyeViewAdjustment components
42 Days Ago
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
42 Days Ago
merge from glowdetection_tool
42 Days Ago
Compile fix
42 Days Ago
If the glowing item already has a description, add a space before adding "This skin glows in the dark"
42 Days Ago
Udpating skinning for pilot hazmat
42 Days Ago
merge from main
42 Days Ago
merge from new_menu
42 Days Ago
Proper fix for the general tab scroll to section issue
42 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
42 Days Ago
Fixed workshop skybox slider NRE
42 Days Ago
fix for world LR300 mesh under sights issue
42 Days Ago
merge from main
42 Days Ago
New item store tile tweaks
42 Days Ago
Cart button gets on top of opened modal and pages when its not empty
42 Days Ago
Manifest again
42 Days Ago
fix translate phrase placement in ServerMgr
42 Days Ago
42 Days Ago
Chandelier - added material, tweaked FBX properties
42 Days Ago
Merge from parent
42 Days Ago
Chandelier - Updated blockout mesh, added chain trim material
42 Days Ago
Manifest
42 Days Ago
UI fix after merge
42 Days Ago
updated player ejectorseat sitting pose
42 Days Ago
Merge from parent
42 Days Ago
Merge from main
42 Days Ago
Remove garbage allocations from calls to FindItemsByItemID
42 Days Ago
More static resets Added a command to debug trueshadow update groups
42 Days Ago
Skin viewer glow tweaks
42 Days Ago
HttpImage static fields reset
42 Days Ago
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
42 Days Ago
Add a function to estimate memory usage to the batching system
42 Days Ago
Move EstimateMeshBytes to an extension.