223,474 Commits over 3,684 Days - 2.53cph!

59 Days Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
59 Days Ago
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
59 Days Ago
Fixed commits being missing after merging
59 Days Ago
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
59 Days Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
59 Days Ago
Options button for menu fallback
59 Days Ago
added brick_b mat added concrete_c mat
59 Days Ago
added trim_layout_a rect + fixed all trims
59 Days Ago
network++
59 Days Ago
merge from full_server_demos
59 Days Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
59 Days Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
59 Days Ago
New merge attempt
59 Days Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
59 Days Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
59 Days Ago
Fixed a bunch of navmesh functions not working because I didn't full in ToNav
59 Days Ago
Don't record raknet packets used to establish a connection
59 Days Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
59 Days Ago
Compile fix
59 Days Ago
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59 Days Ago
Fix NavMeshAgent.SetAgentPosition not working Add NavMeshAgent.UpdateRotation option, NavMeshAgent.GetLookAhead ResourceControlWidget allows drag drop cloud assets
59 Days Ago
Add faces to nav
59 Days Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
59 Days Ago
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59 Days Ago
Make game resources compile again when saved
59 Days Ago
Clarify comment
59 Days Ago
AssetBrowser: Can delete assets/directories by hitting delete key with an active selection
59 Days Ago
Let''s have each entry define if it has changes now that each one can be potentially controlled by different clients. Make sure we clear changed flag on entry when reading it. NetworkTable.HasChanges will now return true if any entry we have control over is dirty
59 Days Ago
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59 Days Ago
Component editor
59 Days Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
59 Days Ago
M4A1 viewmodel and worldmodel only https://files.facepunch.com/rickgreeve/M4A1_03.jpg https://files.facepunch.com/rickgreeve/gN5xy0GIke.jpg
59 Days Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
59 Days Ago
Remove redundant call
59 Days Ago
Revert that for now - let people change Sync var value locally as it was before, we can try to find a better way to prevent this later. Complication comes from INetworkCustom
59 Days Ago
AssetBrowser: Add "Delete Folder" option to Folders
59 Days Ago
Checked in main
59 Days Ago
Add ability to asset pick a prefab from a GameObjectControlWidget (https://files.facepunch.com/tony/1b2011b1/sbox-dev_o0AQpv1DWV.mp4)
59 Days Ago
When using WriteAll always write all regardless of control. Make it so unless YOU control a Sync property you can't physically change its value
59 Days Ago
Removed some useless logs
59 Days Ago
Make shortcuts very obvious by including them in tooltips
59 Days Ago
Component editor
59 Days Ago
SceneTabList: middle mouse destroys scene session
59 Days Ago
NetworkTable.Entry.HasControl test. Separate sending network table changes from main update. Host or Owner can send table changes (only send entries they _control_)
59 Days Ago
Set GameTransform.LocalScale default so resetting it doesn't set it to zero
59 Days Ago
Don't call Asset.Compile in parallel 🤦
59 Days Ago
Don't enable network GameObjects that are not enabled
59 Days Ago
player update. edited holster position for binoculars
59 Days Ago
merge from gnb_fix_mirror_fixes
59 Days Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader