224,003 Commits over 3,684 Days - 2.53cph!

60 Days Ago
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60 Days Ago
Remove commented code
60 Days Ago
Merge store-ui -> main
60 Days Ago
Backups
60 Days Ago
NPC angry anim tweaks. Updated NPC seed number
60 Days Ago
Fix for more skinviewer skins that we're showing up in some situations
60 Days Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
60 Days Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
60 Days Ago
Fixed DLC store 2D icons
60 Days Ago
Fixed 3D pack icons not stretching anymore
60 Days Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
60 Days Ago
Parent merge
60 Days Ago
Fixed invisible Tomaha in skin viewer when in-game
2 Months Ago
Merge from main
2 Months Ago
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
2 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
2 Months Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
2 Months Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
2 Months Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
2 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
2 Months Ago
Less UI edge fade (skin viewer)
2 Months Ago
Merge main -> store-ui
2 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
2 Months Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
2 Months Ago
SkinViewer lighting polish
2 Months Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
2 Months Ago
Removed useless logs
2 Months Ago
Re-enabled pooling
2 Months Ago
updated brick_single_a2 blend
2 Months Ago
Downloading dragged assets easier to see
2 Months Ago
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
2 Months Ago
added plaster_j1
2 Months Ago
Fixed NRE issues with boat vendor
2 Months Ago
Add .sln to default gitignore
2 Months Ago
Apply scale to Prop gibs
2 Months Ago
Fix errors
2 Months Ago
Rating service
2 Months Ago
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2 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
2 Months Ago
Check for non uniform scale properly
2 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
2 Months Ago
Leaderboard backup, run #9868
2 Months Ago
Gimzo -> Gizmo
2 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
2 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
2 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
2 Months Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
2 Months Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
2 Months Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
2 Months Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4