224,635 Commits over 3,714 Days - 2.52cph!

57 Days Ago
Increase size of vendor name box
57 Days Ago
Hide scrollbar for single vendors
57 Days Ago
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
57 Days Ago
merge from harmony_2 -> aux2
57 Days Ago
Disable assembly version validation
57 Days Ago
Lighting additions for heli wreck fire
57 Days Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
58 Days Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
58 Days Ago
Candidate fix for texture streaming issues in store-ui menu
58 Days Ago
Merged main
58 Days Ago
Attempt #2 Merge main -> optimize_rpc_src_connection/refactor_2
58 Days Ago
Vending Machine Screen now cleans up it's invokes on destroy
58 Days Ago
First attempt at hiding scrollbar when single vendor is shown
58 Days Ago
Fixed debug logs when equipping chicken costume
58 Days Ago
Increased shadow bias in SkinViewer's lights to reduce shadow acne
58 Days Ago
Merge from main -> optimize_rpc_src_connection/refactor_2
58 Days Ago
Merge from main -> aux2
58 Days Ago
Test upgrade to harmony 2.3.1.1
58 Days Ago
Fixed tutorial start prompt appearing in demos
58 Days Ago
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
58 Days Ago
Replace Selected + Mulligan Renamer editor plugins
58 Days Ago
Fix typo in metal frags tutorial step
58 Days Ago
Change tutorial time of day to 9am for better lighting
58 Days Ago
blunderbuster initial setup blockout mesh check
58 Days Ago
When setting a keybind, show a reply message
58 Days Ago
Portal camera reacts to ai_disable Fix a warning on glados core spawn from spawnmenu
58 Days Ago
Allow render.CapturePixels in main menu when used on Lua RTs. Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
58 Days Ago
Allow render.CapturePixels in main menu when used on Lua RTs. Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
58 Days Ago
Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
58 Days Ago
Add support for expression bodied methods for CodeGen. Fixes Facepunch/sbox-issues#5025 Add test for expression bodied CodeGen method
58 Days Ago
Component editor Event definitions https://files.facepunch.com/ziks/2024-03-05/sbox-dev_tLbFO7lAnn.png
58 Days Ago
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58 Days Ago
player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
58 Days Ago
Expose InputDefinition serialization
58 Days Ago
58 Days Ago
Initial Improve API, add targets (left/right motor, left/right trigger)
58 Days Ago
Updated Frontier Hatchet Viewmodel and Worldmodel to have new hand position and updated mesh.
58 Days Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
58 Days Ago
Fix truncated context menu for some plugs
58 Days Ago
merge from RidingChickenCostume
58 Days Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
58 Days Ago
Added Minigun Ammo Link for VFX
58 Days Ago
merge from server_tags_autocorrect
58 Days Ago
reapplying 93744
58 Days Ago
Client compile fix
58 Days Ago
Merge from main -> full_server_demos
58 Days Ago
Allow render.CapturePixels in main menu when used on Lua RTs.
58 Days Ago
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58 Days Ago
Fix NRE if trying to send inventory update while dead
58 Days Ago
Slightly increase FOV on Viewmodel preview