reporust_rebootcancel

129,367 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
2 Months Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
2 Months Ago
Using roboto on: generic popup body, settings tooltips, skin modal description
2 Months Ago
wind vector can be changed over time
2 Months Ago
Applied Roboto Regular on store overlay pages
2 Months Ago
Added Roboto Regular font (non condensed version)
2 Months Ago
Created and Setup Compass Icon
2 Months Ago
General store soft mask
2 Months Ago
Added SoftMask
2 Months Ago
QA feedback changes for view model camera animations
2 Months Ago
Volumetric profile
2 Months Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
2 Months Ago
Abyss pack + base pack styling
2 Months Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
2 Months Ago
Merge: from main
2 Months Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
2 Months Ago
merge from new_menu
2 Months Ago
Removed mono speaker mode option, convar is clamped anyway
2 Months Ago
Placeholder icons for boat building station, sail, steering wheel.
2 Months Ago
- Fix scientists not reacting to sounds when idle - New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
2 Months Ago
merge from new_menu
2 Months Ago
Fixed resolution dropdown being populated everytime you open the settings menu
2 Months Ago
increase shadow curve range
2 Months Ago
add controls for cloud shadowing amount
2 Months Ago
Remove previous temporay forced global disabling of RendererBatch
2 Months Ago
Merge: from benchmarking_update - Added Biome benchmark - Re-enabled other benchmark scenes - Deleted Terrain and FoliageGrid benchmarks, demo benchmark Tests: benchmark in editor and standalone client
2 Months Ago
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
2 Months Ago
demoparent_fix -> main
2 Months Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
2 Months Ago
Merge: from main
2 Months Ago
Merge: from item_pooling - Fixes bugs with pooling use - List<Item> leak and use-after-free Item use - Added tests Tests: unit tests + confirmed container corpses no longer leak List<Item> from pool
2 Months Ago
Disabled raycast target on the featured tab scroll gradient
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Some settings convar fixes
2 Months Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
2 Months Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
2 Months Ago
BBS collider tweaks. Improve ladder placement.
2 Months Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
2 Months Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
2 Months Ago
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
2 Months Ago
Clean: remove FoliageGridBenchmark and associated script Superseded by BiomeBenchmark Tests: benchmark in editor
2 Months Ago
Update: BiomeBenchmark - expose camera flight speed - Set default camera speed to 16, similar to what it was when lerping Tests: benchmark in editor
2 Months Ago
Fixed missing values on interaction crosshair mode
2 Months Ago
Fixed text and color issues with setting dropdowns
2 Months Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
2 Months Ago
Fix scientist turning to face target before fully noticing it
2 Months Ago
Cart content is saved between sessions
2 Months Ago
merge from new_menu
2 Months Ago
Merge from naval_update
2 Months Ago
SimpleFloatingEntity compile fix