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123,795 Commits over 4,171 Days - 1.24cph!

34 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
34 Days Ago
main -> naval_update
34 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
34 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
34 Days Ago
Mark coat_hanger collision meshes as read/write
34 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
34 Days Ago
Prevent fall damage sfx playing when in debug.invis
34 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
34 Days Ago
z data error
34 Days Ago
merge from main
34 Days Ago
properly attach egg to hands during animations
34 Days Ago
main -> new_menu2
34 Days Ago
Fix ban notifications not coming in
34 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
34 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
34 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
34 Days Ago
WIP on farm barge
34 Days Ago
Update protobuf deserialization of navdata
34 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
34 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
34 Days Ago
Fix compile errors
34 Days Ago
Fix query vis job runner not ignoring terrain holes.
34 Days Ago
Chandelier raise/lower interaction priotity logic
34 Days Ago
Rebase on current /main
34 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
34 Days Ago
merge from projectiled_batched_demo_fix
34 Days Ago
merge from background_flickering_fix
34 Days Ago
merge from tutorial_video_fix_2
34 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
34 Days Ago
Revert model importers and materials to the state they have on /main
34 Days Ago
merge from steaminventory_price_fix
34 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
34 Days Ago
(WIP) SIMD frustum culling implementation
34 Days Ago
merge from vanilla_techtree_fix
34 Days Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
34 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
34 Days Ago
reduce the amount of smoke, lower volume of sfx
34 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
34 Days Ago
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Merge from /main
34 Days Ago
Merge from ./vram_budget
34 Days Ago
Chandelier progress Prefab tweaks
34 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
34 Days Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
34 Days Ago
Merge from ./command_buffer_indirect
34 Days Ago
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34 Days Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2