147,364 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Remove PedalTrike
2 Years Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
2 Years Ago
S2P airfield
2 Years Ago
Sidecar wheel visual position fixed
2 Years Ago
S2P launch site
2 Years Ago
Re-apply CS 97577 (modify launch site scene)
2 Years Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
2 Years Ago
merge from main -> launch_site_lod_culling_fixes
2 Years Ago
Fix bulk analytics creating empty blob when uploading zero events
2 Years Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
2 Years Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
2 Years Ago
Fire bullet additive iteration
2 Years Ago
Upload bulk analytics points gzipped
2 Years Ago
Unsaved (thanks unity)
2 Years Ago
Rename
2 Years Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
2 Years Ago
Further iteration
2 Years Ago
Add latest drops
2 Years Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
2 Years Ago
vm handcuffs - anims, added states, trigger & bools to animator,
2 Years Ago
Further optimisations Pooling used for other lists
2 Years Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
2 Years Ago
More iteration
2 Years Ago
Use a different place to set fallbacks for VolumeClouds shader Added CNewParticleEffect.GetRenderBounds Improve consistency of trace surfaceID returns clientside This only relates to usages of PhysicsObject shadows vcollide_wireframe - draw the actual physics object clientside if it exists Test version of clientside model physics scaling Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol)
2 Years Ago
Removed gesture stop
2 Years Ago
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
2 Years Ago
Allow hot air balloons to transfer servers
2 Years Ago
Locked status fix
2 Years Ago
Apply handcuffs to victim wip
2 Years Ago
merge from fix_scrapforsale
2 Years Ago
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2 Years Ago
merge from wiring_near_vehicles_fix
2 Years Ago
merge from water-fog-scatter-strength
2 Years Ago
Don't run base input when locked
2 Years Ago
master house interior progress
2 Years Ago
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2 Years Ago
Rock iteration
2 Years Ago
Switch handcuffs to use BaseMelee
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Re-added dryfire and attack states (for AK vm cam reset)
2 Years Ago
LR300 vm cam anim tweaks - reduced movement for deploys
2 Years Ago
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2 Years Ago
Re-applying 97361 changes after Plastic merge fuckery
2 Years Ago
Merged main into wiring_near_vehicles_fix
2 Years Ago
Fixed issues with scrap4sale in bandit
2 Years Ago
Reworked the underwater base glass to be in line with the other underwater changes.
2 Years Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
2 Years Ago
Green mat
2 Years Ago
Fixed weird merge issues Fixed scene not being pushed