137,949 Commits over 4,474 Days - 1.28cph!

12 Months Ago
Fix server browser generating duplicate listings on first open
12 Months Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
12 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
12 Months Ago
12 Months Ago
merge from main
12 Months Ago
Bunch more locking wip
12 Months Ago
restore the fogginess when controlling autoturrets
12 Months Ago
new_menu -> main
12 Months Ago
Refresh rust plus button when menu opens rather than on player connect
12 Months Ago
Close the menu chat when the menu is closed
12 Months Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
12 Months Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
12 Months Ago
exported 3p flame thrower anims, tweaked holster postion
12 Months Ago
Added mask clipping support to UIBackgroundBlur
12 Months Ago
Fix tugboat lights LOD settings
12 Months Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
12 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
12 Months Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
12 Months Ago
Add random pitch to backpack hit sound
12 Months Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
12 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
12 Months Ago
Fixed more cases of overflowing padding on the interaction toast
12 Months Ago
Added FPBuild config and Jenkinsfile
12 Months Ago
new_menu -> main
12 Months Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
12 Months Ago
Add extra logs, and console commands to debug rust plus
12 Months Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
12 Months Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
12 Months Ago
Clean: dead variable Tests: none, trivial change
12 Months Ago
Updated Body and Gloves textures/mat
12 Months Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
12 Months Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
12 Months Ago
Hide 'friends' in connect modal when joining a development server
12 Months Ago
Dont bother animating progress bar scale on the new hero
12 Months Ago
Disable WearableRandomMaterial, was just an internal test
12 Months Ago
Clean: fix code formatting Tests: none, trivial change
12 Months Ago
FriendsList is a UI_Window Added escape capture Cleanup
12 Months Ago
Updating pilot hazmat burstcloth settings
12 Months Ago
Merging food market barge shell meshes plus LODs
12 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
12 Months Ago
merge from stringpool_warnings_investigation
12 Months Ago
Initial helmet variation setup
12 Months Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
12 Months Ago
Fixed checkout result layout issue
12 Months Ago
merge from new_menu
12 Months Ago
Removed log in UI_Settings Some skinviewer tweaks
12 Months Ago
renamed pilot hazmat suit description to pilot suit
12 Months Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
12 Months Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
12 Months Ago
Separate heavy weakspot health from their main body health, makes it more intuitive