125,327 Commits over 4,171 Days - 1.25cph!

10 Months Ago
▌▊▋▅▇ ▊▄▊▇▅▉▅ ▆█▆ ▄▍▉██▇/▋▋▌▆▉▇▊ █▋▉▍▄▍▉█▋ ▉▆▋▍ ▄▅/▋▅▅▍ ▄▇▍▄ █▄▊▋▅▌▌ ▌▌▆▇▆▊▉▉, ▄▆▌▋ ▆█▆▊▉▆▊▍ ▊▄▉ ▇▇▉▋▅▌█▆█▉ ▌▊█▉▉ ▋█▅▉▅ ▊▆▉ - ▊▊▅█▅█ █▍▅ ▌▆▍▄▊▌█▋▊ ▄▇▆█ ▋ ▌▄▍█▅▋▅▍▍ ▅▋ ▍▅▄▇ - ▆▋▍▊ ▊▌▅▉▉▅ ▉▋▌ █▉▌▇▅▌▆▇▆ ▍▇▅▄ ▌ ▇▌▇▋▋▇▇▇▇ ▇▊▋▍ ▋▉█▇
10 Months Ago
fixed river source prefab
10 Months Ago
merge from hackweek_car_radio
10 Months Ago
Car radio deploy sfx and impact effects
10 Months Ago
Prevent car radios being able to be deployed in eachother
10 Months Ago
sculpting doesn't consume item condition
10 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
10 Months Ago
Mounted length set to 1.0
10 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
10 Months Ago
adjusted binocular lod distance to be a bit more accomodating
10 Months Ago
Mounted length set to 1.0
10 Months Ago
Quick burst cloth setup on flag
10 Months Ago
car radio deployment is no longer blocked if the modular car is on a road
10 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
10 Months Ago
merge from main
10 Months Ago
compile fix + cleanup
10 Months Ago
missing v_hammer.mat
10 Months Ago
creation gibs list for floor and wall frames
10 Months Ago
foundation step doesn't need detail collider as it isn't see-through
10 Months Ago
merge from main
10 Months Ago
roof alignment fixes, eliminating zfight in a few places
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Check item blueprint is unlocked.
10 Months Ago
Merge from main
10 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
10 Months Ago
Update to walkway kit
10 Months Ago
Sculptures respect the Hide/Censor Signs setting
10 Months Ago
Updated the DLSS dll file to version 3.8.10.0
10 Months Ago
added more controls to ugc panel for sculptures
10 Months Ago
icon for twitch rivals flag
10 Months Ago
exported updated wolf ledge attack animation
10 Months Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
10 Months Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
10 Months Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
10 Months Ago
merge from main -> enable_monument_scenes
10 Months Ago
mp5 temp fix
10 Months Ago
fixed missing strap on lod1
10 Months Ago
fixing some lod distances
10 Months Ago
merge from birthday11
10 Months Ago
Cherry picked blend shader detail layer changes to main
10 Months Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
10 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
10 Months Ago
merge from save262 - Staging wipe
10 Months Ago
phrases
10 Months Ago
manifest
10 Months Ago
merge from high_external_wall_crafting
10 Months Ago
Merge from main and restore graphics options UI after conflict
10 Months Ago
merge from underwater_vis_increment
10 Months Ago
High external walls now craft 3 at once. - Stone high external walls now requires 1 sheet metal per craft - Stone high external gate requires 1 sheet metal, reduced gear count to 3 - Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
10 Months Ago
merge from main