125,505 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Merge from main
10 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
10 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
10 Months Ago
Gesture Pack store page
10 Months Ago
Codegen/manifest
10 Months Ago
- Adjusted wind amplitude - Adjusted connection points
10 Months Ago
Fixed TransformLineRenderer NRE
10 Months Ago
Enable horse siege harness if is towing flag enabled
10 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
10 Months Ago
Fixed the siege harness in testridablehorse after the merge
10 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
10 Months Ago
Battering ram constructable prefab stages
11 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
11 Months Ago
merge rom dpv_player_animation_edit
11 Months Ago
merge from trainyard_water_tower_fix
11 Months Ago
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11 Months Ago
merge from train_caboose_disposal_error
11 Months Ago
re-enabled flowMovementScale on kayak
11 Months Ago
merge from main
11 Months Ago
Applied PostIK to the updated SMG FX prefabs.
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Add placeholder wolf eating sounds
11 Months Ago
Fix pragma restore 414 being in the wrong place
11 Months Ago
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11 Months Ago
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11 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
11 Months Ago
Updating battering ram frame models
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
11 Months Ago
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11 Months Ago
Mag drop stuff
11 Months Ago
Merge from main
11 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
11 Months Ago
Fixed above ground pool water being invisible inside canyons
11 Months Ago
Mag drop.
11 Months Ago
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11 Months Ago
Unparented mag drop from the bolt.
11 Months Ago
Barrel attachment offsets Ejection tweak.
11 Months Ago
Also hide side flash in ADS.
11 Months Ago
Various viewmodel fx polish/fixes.
11 Months Ago
Bounding box fix.
11 Months Ago
Anim event fix.
11 Months Ago
World space fix.
11 Months Ago
Accesorized SMG fx tweaks
11 Months Ago
Code cleanup, comments Deleted old prefabs
11 Months Ago
Ballista reloading client prediction
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more