125,522 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Fixed battering ram fire button working only once on the client
11 Months Ago
Updated battering ram hardware art
11 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
11 Months Ago
Hook remaining wolf idles
11 Months Ago
Make sure state and transitions are always deep copying internal lists
11 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
11 Months Ago
merge from siege_weapons/horses
11 Months Ago
Fix wolves sliding when waking up
11 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
11 Months Ago
When wolf braking too abruptly
11 Months Ago
Tick steering manually from serverMgr instead of unity's update
11 Months Ago
Fix typo in time warning comment
11 Months Ago
merge from siege_weapons
11 Months Ago
merge from main
11 Months Ago
Merge from /main to continue old work
11 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
11 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
11 Months Ago
merge from save_260
11 Months Ago
Cave med hard S2P
11 Months Ago
manifest
11 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
11 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
11 Months Ago
Remove hardcoded speed values
11 Months Ago
subtracting t1smg
11 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
11 Months Ago
Burlap gloves viewmodel uses correct material
11 Months Ago
Merge from main
11 Months Ago
Compile fix
11 Months Ago
merge from save_260 - Staging wipe
11 Months Ago
network++ save++
11 Months Ago
merge from t1smg - WIP
11 Months Ago
merge from io_research_table
11 Months Ago
merge from main, stomping radtown_1 changes from main
11 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
11 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
11 Months Ago
Merge from gesturepack
11 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
11 Months Ago
Animator fixes
11 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
11 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
11 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
11 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
11 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
11 Months Ago
Added description to RPS gesture
11 Months Ago
merge from qol_bag_unclaim_convar -> main
11 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
11 Months Ago
Merge fix
11 Months Ago
Better client prediction for the ballista controls (still wip)
11 Months Ago
merge from fix_npc_death_icon -> main
11 Months Ago
Merge from main