125,508 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
11 Months Ago
11 Months Ago
SMG muzzle prefab updates & regression fixes.
11 Months Ago
Icon updates
11 Months Ago
merge from qol_io_arrows -> main
11 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
11 Months Ago
merge from gesturepack
11 Months Ago
merge from flashlightfixes/fulloverhaul
11 Months Ago
merge from mixingtable_click
11 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
11 Months Ago
Added end caps to ropes
11 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
11 Months Ago
Cherrypicked siege harness
11 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
11 Months Ago
Increase prominence of wisps
11 Months Ago
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11 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
11 Months Ago
Added blockout siege harness to testridablehorse
11 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
11 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
11 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
11 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
11 Months Ago
Show catapult ammo model in the basket, based on the item loaded
11 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
11 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
11 Months Ago
Fix elevator and fluid splitter
11 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
11 Months Ago
FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder
1 Year Ago
11 Months Ago
Fix & add IO port directions on a bunch more IO entities
11 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
11 Months Ago
Fixed battering ram jittery reverse speed
11 Months Ago
Use a flag instead, for safety
11 Months Ago
Fixed battering ram fire button working only once on the client
11 Months Ago
Updated battering ram hardware art
11 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
11 Months Ago
Hook remaining wolf idles
11 Months Ago
Make sure state and transitions are always deep copying internal lists
11 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
11 Months Ago
merge from siege_weapons/horses
11 Months Ago
Fix wolves sliding when waking up
11 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
11 Months Ago
When wolf braking too abruptly
11 Months Ago
Tick steering manually from serverMgr instead of unity's update
11 Months Ago
Fix typo in time warning comment
11 Months Ago
merge from siege_weapons
11 Months Ago
merge from main