125,525 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Better client prediction for the ballista controls (still wip)
11 Months Ago
merge from fix_npc_death_icon -> main
11 Months Ago
Merge from main
11 Months Ago
Merge from gesturepack
11 Months Ago
Merge from main
11 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
11 Months Ago
Merge from Halloween24
11 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
11 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
11 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
11 Months Ago
Merge from vm_names_ugc
11 Months Ago
Fix server admin panel NRE
11 Months Ago
Merge from main
11 Months Ago
siege_weapons/visual_towing -> siege_weapons
11 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
11 Months Ago
merge from fix_map_focus_light -> main
11 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main -> fix_map_focus_light
11 Months Ago
merge from qol_io_arrows -> main
11 Months Ago
Fix compile errors on CLIENT and SERVER
11 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
11 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
11 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
11 Months Ago
merge from 106893 - skinnable backpack
11 Months Ago
Move renderersout of the rig to make FindRig work properly
11 Months Ago
Fixed catapult
11 Months Ago
nre fix
11 Months Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
11 Months Ago
baseline
11 Months Ago
merge from main -> qol_io_arrows
11 Months Ago
merge from copypaste -> main
11 Months Ago
Remove console spam when copying entities
11 Months Ago
Fix comment
11 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
11 Months Ago
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11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Undo accidental change to procedural map
11 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
11 Months Ago
Make wolves more accurately align with food when eating
11 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
11 Months Ago
Fix for gap in cliff_tall_a
11 Months Ago
siege_weapons -> siege_weapons/visual_towing
11 Months Ago
Reduce the padding distance
11 Months Ago
Merge: from main Tests: none (trivial merge)
11 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
11 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
11 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
11 Months Ago
merge from main -> copypaste