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134,416 Commits over 4,293 Days - 1.30cph!

16 Minutes Ago
Rename a cannon collider to fix duplicate warning
16 Minutes Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
17 Minutes Ago
Merge from naval_update
17 Minutes Ago
Merge from deesea_alarm_component_remove
18 Minutes Ago
Commit dev.sand.mat because it's always popping up
18 Minutes Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
20 Minutes Ago
main gesture set and rps anim updates
22 Minutes Ago
Merge from analytics_warning_fix
22 Minutes Ago
Fix unreachable code causing compiler warning in AnalyticsManager
29 Minutes Ago
Merge from naval_update
29 Minutes Ago
Merge from naval_missions
30 Minutes Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
48 Minutes Ago
Merge from main
56 Minutes Ago
Updating skinning for horse costume
1 Hour Ago
merge from non_convex_col_cleanup
1 Hour Ago
added comment comp to sign
1 Hour Ago
large banner sign pole as convex hull set
1 Hour Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
1 Hour Ago
Fix a log message
1 Hour Ago
Merge from main
1 Hour Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
1 Hour Ago
merge from main
1 Hour Ago
merge from indirect_instancing
1 Hour Ago
rebase on /main
2 Hours Ago
bbq workshop camera position
2 Hours Ago
Fixed one more docks barrel
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from main
2 Hours Ago
beanbags as generated convex hull set
3 Hours Ago
wooden window shutters as primitives
3 Hours Ago
Merge from naval_update
3 Hours Ago
Array size check for ReceiveFogOfWarImages
3 Hours Ago
creation gibs gib replacement update
3 Hours Ago
floor and wall frame models and prefabs
3 Hours Ago
easel colliders
3 Hours Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
4 Hours Ago
crypt building skin prefabs, building grade
5 Hours Ago
merge from save281 - staging wipe
5 Hours Ago
network++ save++ persistance++
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
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Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
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Today
Merge from naval_update
Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
merge from main/naval_update/boat_steering_creaks
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/islands_and_ghostship_ambience_changes
Today
merge from main/naval_update/sound_polish