reporust_rebootcancel

135,584 Commits over 4,324 Days - 1.31cph!

6 Minutes Ago
Added an attribute to allow optional bypass of mandatory callback system
10 Minutes Ago
rotated penthouse bath door to prevent blocking path
14 Minutes Ago
Merge from naval_update
27 Minutes Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
35 Minutes Ago
rebase on main
48 Minutes Ago
Add initial static boat building station prefab
58 Minutes Ago
merge from main
1 Hour Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
1 Hour Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
1 Hour Ago
Component Ammo Box - Updated corpse mesh and prefab
1 Hour Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
1 Hour Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
1 Hour Ago
merge from hackweek_more_tests/fixes
1 Hour Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
1 Hour Ago
Apartment complex greybox update
1 Hour Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
1 Hour Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
1 Hour Ago
Merge from main Conflict on building_planner.entity, auto resolved
1 Hour Ago
ran manifest, localization, icon manifest
1 Hour Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
1 Hour Ago
hamster water wheel blockout
1 Hour Ago
Clearer feedback in editor when using the deepsea.enabled convar
1 Hour Ago
Better fix for the portal map marker nre Compile fixes
1 Hour Ago
Merge from vine_rotation_error_fix
2 Hours Ago
Merge from scientist2_trophy_fix
2 Hours Ago
Fix groundwatch issues for 8 deployables
2 Hours Ago
Remove collision and push force from divesite buoys
3 Hours Ago
Fix missing phys impact sounds for 6 items
3 Hours Ago
Fix missing io arrows for 5 items
3 Hours Ago
Merge from pm_equip_tool
3 Hours Ago
Compile fix
3 Hours Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
3 Hours Ago
Merge from main
3 Hours Ago
Merge from demo_improvements_feb_2026
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from wantedposters_canvas_fix
3 Hours Ago
merge from prefab_preprocess_fix
3 Hours Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
3 Hours Ago
merge nre_fix back to main
3 Hours Ago
Merge: from main
3 Hours Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
3 Hours Ago
Merge from main
4 Hours Ago
door closer hackweek files
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Added layer to the scene for props testing
4 Hours Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
4 Hours Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
4 Hours Ago
Fix airdrops not becoming lootable when landing on playerboats