135,768 Commits over 4,324 Days - 1.31cph!
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Merge from shadow_presets
merge from health_display_immoirtal_check
switch to dumber immortality check to fix compile issues
Fix compile error in BoatBuildingStation when build option is set to NONE
Re-applied
142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Fix compile error on client
Re-applied
143419 Fixed swedish language not selectable in the language dropdown
Merge from give_scientists_real_weapon_entities
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
merge from boat_sails_fixes
Fixed a compile error after the merge from main
merge from health_display_immoirtal_check -> main
Added immortal check before showing health info of entities
Added Coconut Collider Mesh
Updated Coconut World Model to use Collider Mesh rather than Capsule Collider
Coconut will now not roll indefinitely
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
Golf test course (+ mediascenes folder)
Removed shader debug symbols from various shaders that had them left on
Delete component used for lightweight non-entity weapons + codegen
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
Merge from shader_variant_cleanup
Updated Salvaged Axe LOD 3 to be even lower
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Fixed string light bulb rotation when deploying them on floor/ceilings
merge from fix_submerged_states
merge from deep_sea_network_range
String lights line renderer now use local space positions, deployable on boats
Updated LOD 3 on Salvaged Axe World Model
Fix reload sounds not playing (does not support swapping weapons for now)
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Flagged more prefabs to be deployable on boats
texturing progress - apartment complex
prefabing windows and glass, S2P scene
merge from main ( kept destination viewmodel prefab conflict changes)
Added Salvaged Axe World Model
Updated Salvaged Axe Textures to Enable Texture Mip Streaming
merge from painting_autosave_timer -> painting_qol_fixes
Disabled IO snapping on boat for now, it doesn't work well