139,269 Commits over 4,352 Days - 1.33cph!
refactored to ScopedOcean to setup fixture-scoped flat ocean
Bunch of more inconsistency fixes.
minimum setup required to run a test with ocean
setting up crossbow bowless viewmodel prefab, rig and anims
Merge from viewmodel_early_disable_fix
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally
New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next
Updated PlayerAnimation.controller:
- Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
Updating skinning for nomad hazmat
parts of /nature folder ok
Updated FIrewood Holder Stack Prop to fix shading issue
Merge from PlayerRigUpdate2
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Refactor and additional fix
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements (compile fix)
Don't open or process light radial menu if map is open
merge main -> rust_relay_server
merged main -> rust_relay_server
merge from droppeditem_improvements
merge main -> rust_relay_server
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
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L shaped sofa and rugs textures and lods
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental)
- only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
Merge from chainsaw_hotspot_gathering
Fix null exception when throwing things at trees/ore nodes
dropped item improvements with vehicles
- item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time
- experimenting with destroying/adding RB components instead of setting kinematic
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
Merge from light_toggle_icon_fix
Fix light state not appearing on icon
merge from armored_ladder_hatch
Merge from terrain_renderer
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Make terrain ConVar developer only