reporust_rebootcancel

136,042 Commits over 4,324 Days - 1.31cph!

6 Minutes Ago
Merge from main
18 Minutes Ago
Merge from main
34 Minutes Ago
Fix biome layer getting removed somehow from material
1 Hour Ago
Merge from fix_console_log_startup
1 Hour Ago
Merge from parachute_hotbar
1 Hour Ago
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Merge from boat_aim_sway
1 Hour Ago
Merge from growable_menu_changes
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1 Hour Ago
Preserve the RMB behaviour when cloning plants
2 Hours Ago
Merge from main
2 Hours Ago
double_voicechat_fix -> main
2 Hours Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
2 Hours Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
2 Hours Ago
Merge from pm_equip_tool
2 Hours Ago
merge from naval_update/io_boats
2 Hours Ago
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3 Hours Ago
Change foliage_instancing to shader feature
3 Hours Ago
Continue to apply boat based sway while firing
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
3 Hours Ago
Fix bug that could sometimes cause player voice duplication
3 Hours Ago
Cleanup and minor changes
3 Hours Ago
Fixed string lights mixing up local and world, its all local now
4 Hours Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
4 Hours Ago
merge from main
4 Hours Ago
Merge from fix_steam_nickname_bag
4 Hours Ago
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4 Hours Ago
Merge from ghostship_phys_improvements
5 Hours Ago
Merge from drone_deploy_guide_fix
5 Hours Ago
Merge from fallback_fishing_spawn
5 Hours Ago
merge from wallpaper_playerboats
5 Hours Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
5 Hours Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
5 Hours Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
5 Hours Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
5 Hours Ago
Hull square and hull triangle socket name update
5 Hours Ago
Fixed wallpaper placed on finished boat not toggling its batching component
5 Hours Ago
Make it private so it works better with domain reload
6 Hours Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
Today
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
Today
merge from hackweek_more_tests
Today
Updated wallpaper commands to work with player boats
Today
merge from /fixes