reporust_rebootcancel

142,263 Commits over 4,413 Days - 1.34cph!

21 Minutes Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
1 Hour Ago
restrict some client functions to only work for the mounted player
1 Hour Ago
up and down fixes
1 Hour Ago
█ █▋▆▍▄▉▄ ▄▆█▉▉▅▆▇█▅▄▉▄▌ ▆▋█▆▊▊ ▉█▇▅ ▌▌▋▌▇▌
1 Hour Ago
▇ ▌▇▌▄ ▇▊▄ ▌▉ ▍▍▆ ▅▌▄▉▍ ▍▌▌▇▍▄ ▆▍▍█▍▌ ▊▊ ▄▋▄▋▋█ ▄▍▆▍ ▅▉▌▋▋▊▋█▇ ▊ ▅▊ ▊▄▍▆▉ ▄▇▅▄ ▍▌▇▍
1 Hour Ago
Add pocket support (which deletes the ball on contact)
2 Hours Ago
WIP on networked darts for 3rd person clients, manifest + codegen
3 Hours Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
3 Hours Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
3 Hours Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
4 Hours Ago
4 Hours Ago
Move command to new .cs file
4 Hours Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
5 Hours Ago
Update large apartment with new positions
5 Hours Ago
Fix the large apartment prefabs centering
5 Hours Ago
More lighting
5 Hours Ago
exported edited 3p run anims for holdtypes starting with an E to H
5 Hours Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
5 Hours Ago
Use full path when loading workshop bundles
5 Hours Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
5 Hours Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
5 Hours Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
6 Hours Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
6 Hours Ago
▊▆▇▉▅▄▌█▆▍▍▊▋▉
Today
Merge: from pool_mt
Today
Merge: from pool_mt
Today
Merge: from pool_mt
Today
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
Today
Update bounds on apartment entities
Today
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
Today
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
Today
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
Today
▌ ▌▌▇▇▍▅▍ ██▌ ▍█▋
Today
merge from main
Today
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
Today
tertiary prefab variants for all remaining charms
Today
set lr300 and blowpipe to pushedout charm
Today
Updating industrial torch viewmodel fbx
Today
Switch out the entities in the large apartment
Today
Bump up mortar extents to prevent it from disappearing at some angles while looking around
Today
Manifest for new entities
Today
Create entity versions of the storage inside large apartments
Today
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
main -> game_room_dlc
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
Today
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
Today
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
Today
▋ ▍▍▉ ▅▇▄▇▄█▍ ▌▍ ▋▇▋▊▄ ▇▄▅▄▌▍▍▌▆▉▋▇▉▉▌▇ ▌▊▄▋▋▍ ▇▉ ▋▌▋▄█▅▉▌▆▌▄ ▇▊▋▅▄▊▆▄█▊ ▋▍▇▄▉▌▊▊▍▆
Today
Merge from main/bowless_crossbow