reporust_rebootcancel

136,061 Commits over 4,324 Days - 1.31cph!

11 Minutes Ago
Fixed string lights slack not hanging using world pos
10 Minutes Ago
merge from naval_update/io_boats
25 Minutes Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
25 Minutes Ago
merged from buoyancy_sleeping_brick_fix
29 Minutes Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
52 Minutes Ago
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52 Minutes Ago
renamed component_storage_boxes folder
54 Minutes Ago
created pack sitem
55 Minutes Ago
Meds Box - updated gibs and corpse mesh
1 Hour Ago
comps box updated textures and icon
2 Hours Ago
merge from divesite_spawn_optim
2 Hours Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
3 Hours Ago
merge from divesite_spawn_optim
3 Hours Ago
merge from indirect_instancing
3 Hours Ago
rebase on main
6 Hours Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
6 Hours Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
6 Hours Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Today
Include magnet crane and door animations in server build
Today
Merge from main
Today
Merge from main
Today
Fix biome layer getting removed somehow from material
Today
Merge from fix_console_log_startup
Today
Merge from parachute_hotbar
Today
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Today
Merge from boat_aim_sway
Today
Merge from growable_menu_changes
Today
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Today
Preserve the RMB behaviour when cloning plants
Today
Merge from main
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Today
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Today
Merge from pm_equip_tool
Today
merge from naval_update/io_boats
Today
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Today
Change foliage_instancing to shader feature
Today
Continue to apply boat based sway while firing
Today
Merge from main
Today
Merge from main
Today
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Fix bug that could sometimes cause player voice duplication
Cleanup and minor changes
Today
Fixed string lights mixing up local and world, its all local now
Today
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers