reporust_rebootcancel

135,877 Commits over 4,324 Days - 1.31cph!

Just Now
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
7 Minutes Ago
Flagged all the prefab tests as TestMethodEditor
7 Minutes Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
17 Minutes Ago
Merge from naval_update
19 Minutes Ago
Merge from naval_missions
20 Minutes Ago
Suggested simplifications for performance capture
20 Minutes Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
20 Minutes Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
24 Minutes Ago
Deleting old armoured ladder hatch folder
27 Minutes Ago
Adding missing anim controller file for armoured ladder hatch
35 Minutes Ago
Handle damage redirect for boat specific deployables.
38 Minutes Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
47 Minutes Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
50 Minutes Ago
Merge from naval_update
50 Minutes Ago
Merge from main
57 Minutes Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
1 Hour Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
1 Hour Ago
merge from coconut_collider_fix
1 Hour Ago
merge from tc_corpse_preventbuilding_fix
1 Hour Ago
Fix tool cupboard softcore corpse missing a prevent building volume
1 Hour Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
1 Hour Ago
Adding rig for armoured ladder hatch
1 Hour Ago
Enabled Read/Write on Coconut Collider to stop error spam
2 Hours Ago
codegen again
2 Hours Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
5 Hours Ago
merge from main
5 Hours Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
Today
Bypass AI animations again Bypass modular car garage animation
Today
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
Today
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Today
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
Today
Fixed import on G note tuba play anim (needs at least 1 frame)
Today
Merge from modular_boats_rw
Today
Merge from hackweek_boxsorting
Today
Merge from fix_grenade_split_world_skin
Today
Merge from coconut_collider_fix
Today
Merge from collectable_optim_pass
Today
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Today
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Today
Remade water barrel collider with primitives, it had a non-convex mesh collider
Today
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
Today
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
Today
Reduced minecart planter colliders count from 16 to 4
Today
All IO water items deployable on boats
Today
Merge from main
Today
▆▅▄▇▍ ▋▅▊ ▅▇▌▅ ▆▌▇▊▇▊▄▇ █▌ ▅▌▇ █▆▇ ▄█▋▌▅█▄▊ ▊▊█▉█▉▄▅▋█ ▌▇▄▇▌▄ ▉▇ ▋█▍▅▍ ▉█▋▊ ▋▉▍▍ ▋▋▋▄▊▆▉▌▌ ▋▄▄▌▊▌ ▇▊▉ ▋▆▌▊▊▊▉▊▍ ▄▋▌▆▉
Today
▋▌▇▅▉▌ ▋▅▄▍ ▅▇▉▇
Today
Merge from fix_roof_debris
Today
Fixed ceiling fluorescent light invisible cables and meleehack invalids
Today
Merge from growable_menu_changes