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141,820 Commits over 4,413 Days - 1.34cph!

Just Now
Enable terrain lowering on nuclear missile silo and large cave sewers
1 Hour Ago
merge from main/workbench_upgrades
1 Hour Ago
workbench upgrade soujnds
1 Hour Ago
merge from main
3 Hours Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
4 Hours Ago
merge from automated_testing
4 Hours Ago
Fixed automated test prefabs being shipped to the client bundles
4 Hours Ago
Phrase contexts
5 Hours Ago
Phrases update
5 Hours Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
Today
merge from deepsea_loot_balance
Today
Rewrote the AI generated deep sea convar descriptions because holy yapping
Today
Merge from weapon_refresh_salvaged_cleaver
Today
merge from deepsea_loot_balance
Today
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Today
Fixed deep sea sulfur ore fields respawning metal
Today
merge from main
Today
First pass of a raiding test recorder
Today
Added Salvaged Cleaver sounds
Today
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Today
Merge from Main
Today
merge from main
Today
merge from computer_station_IO
Today
remove debug log
Today
computer station only draws power from batteries when in use.
Today
merge from main
Merge from 3p_spectator_improvements
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
Merge from main
Vending name max limit = 32
Today
merge from main
Set character limit of 4 for all vending admin/purchase input boxes
Today
fix workshop emission intensity getting/setting
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
Today
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
Today
undo 150488
Today
Added degree indicator
Today
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
Today
Merge from workbench_upgrades
Today
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
Today
Salvaged Cleaver audio tweaks
Today
Improved HUD contrast. Removed the old disabled UI from the prefab.
Today
exported edited 3p zipline anims
Today
6.3 fix
Fix existing sell order NRE
Today
Fixing stray verts skinning for garage door
Today
RRP viewmodel camera
Today
Removed editor code that's no longer needed
Today
first pass on leaderboard, still WIP
Today
Improve mortar deployment around players