reporust_rebootcancel

135,990 Commits over 4,324 Days - 1.31cph!

Just Now
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
14 Minutes Ago
▅ ▅█▌ █▆▌▄▅▋█▇▅ ▆▍▌▍▌ ▍▋▇▆▍▄▋ ▋▊ █▆▍▆▇▌ ▍▅▄▆▅▋▇ ▌▅▋▌▋█ ▄▋ ▇▅▅ ▇▄▋█▌▅▇
60 Minutes Ago
First pass on paintable rotation helper tool, with toggle to turn it off
1 Hour Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
1 Hour Ago
merge from naval_update/io_boats
1 Hour Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
1 Hour Ago
merge from parent
1 Hour Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
1 Hour Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
1 Hour Ago
Reapply 143563 as editor test Regenerate testlist
1 Hour Ago
merge from main, stomp TestDeployable
2 Hours Ago
Leftover uncommitted code
2 Hours Ago
Merge from skin_access_improvements
2 Hours Ago
Fix compile error
2 Hours Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
3 Hours Ago
Manually merge recast logic with new code
3 Hours Ago
Merge from skin_access_improvements
3 Hours Ago
merge from main
3 Hours Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
3 Hours Ago
▄▅▉▄▆▊ ▋█▋▋ ▉▆▉▆▄▍▊▅▆▆▌▊█▊▄▇█▋▋▆▆
3 Hours Ago
█▌▌▌▋▋ ▆▍▊▇▌▉▌▋ ▇▇▅ █▆▌ ▊█▆▆▍▋ ▊▅█ █▍▍▉▆█▌▄▄▍█▇▇▋▊▍ ▌█▇
4 Hours Ago
▍▄▋▆█▅▍ █▆▆▊ ▅▌▅▆
4 Hours Ago
█▋▄▄▍▆ ▉▍▅▍▍▇▅ ▊▉▌█▄ ▅▇▅█ ▉▌ ▉▅▅▊ ▇▆ █▌▍▅▄▊▋▇ ▆▅ ▆▆█▅▌ ▆▅▆▆▍█▌ ▋▆▄▍ ▅▅█▌ ▅▌▉▍█ ▄ █▍▊▌▅▅▋▍ ▄▍▄▇▄ ▆▄▌██▋▉ ▅▋▅ ▄▉▉▍█ ▄█▊█▋▌▌ ▅▊▇ ▌▇ ▅▌▅ ▅▍▋▅▅▌▆ █▅▅▍▍▊▌▉▇▉ ▅▇▍ ▊▆▉▊▅█ ▌▆▄ ▉██▇▉ ▄▅ ▌▇▋ ▉▌▍█▇ ▌▍▆▆▅▄ ▆▅▌▌ ▉▌█▄ ▍▋▍▄▇▉▋ ▉▊▅ ▌██▅▇ ▋▄▊ ▌▆▌▆▅ ▉▄▄▆▇ ▊ █▄▅▊ ▋▇ ▄▊▌▉▌ ▉▇▆ ▅█▊ ▉▅▋▄▋▌ ▄▆ ▆▋▉▇▍ ▆▇ █▌▅▄ ▊▋▋▌▇▅▆ ▄▍▊▉▍ ▄▅█▉▅▉▉ ▊▅▅ █▉▊▉▆▌ ▇▉▅█▅▄▋
4 Hours Ago
Try displaying data centre regions instead
4 Hours Ago
Meds Box Textures - push attempt nr 2
4 Hours Ago
Meds Box - updated colour scheme, icon, gibs, LODs
4 Hours Ago
Update rust native dll
4 Hours Ago
Fix bad merge
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from naval_missions
4 Hours Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
5 Hours Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
5 Hours Ago
Matrix display tweaks.
5 Hours Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
5 Hours Ago
█▅▋▍ ▇▊▍█▌▍▍▉▄▋▆▍▉▆▊▍▊▋▇▆▋▍▌▌▅▍█▌▇ ▊▇▌▍█▄▇▋ ▍▉ ▄▌ ▉▊▍▇█▆▇▍
5 Hours Ago
Merge from main
5 Hours Ago
▍▆▊▇▄▄ ▊▍█▌ ▊▆▍▅▅▅▆▇▉▌▆▄▌▅█▍▆▄▇▉▇▄▅▉▇▋▉▇█▊▇
5 Hours Ago
▌▄▌█▆ ▉▌▍▍▇ ▋▄▆▄▇▊▉▌█▆▊ ▄▅ ▋▄ █▌▉▆▆▌ ▄▉ █▍▉▆▊▌ █▇▍▉▆ ▅█▆▌ ▊▉█ ▅▌▍▌▋▌ ▄ █▌▋▇▋▊ █▋▉▋▅▌█▍▄ ▄▍ ▊▉▍▊▊▅▍▌▊▌▊ ▅▉ ▊▅▊▅▆▍▊ ▍▆▌▋█▌ ▉▋▌▅▉▄▌▍ ▅▆▍█▋ ▊▌█ ▄▌▌▉▍▄▍ ▅▇▊▅▇▍█▊▅▆▌ ▊▆▍▉▇▉▇▉▉▍▋▊█▆▌▉▆▄ ▍▌▌█▋▋▌▌▍█▄▋▊▋▆▍▄▉▉██▆▆▇▉▄█▊▆▌▉ █▅▉▆▇▍ ▅█▆ ▋▉▊▌▉▌▆▍ ▇█ ▆▆▄▋▉▋▊█ ▍▊▆ ▅▉▅▍▊▉▅▉ ▍▄ ▌▅▆▋ ▍▊█▌▋▋█ ▆▌▊▆█ █▍█▋▉▆▌▍▊▍█▌ ▍▆▅▇██▇▅▋▄▊▅▅▊▅▍▌▌▋▉▋ ▅▄▅▅ ▅▉▊▆ ▆▅▍▅▉▌█▉▅▋ ▇▆▄▊█▇▇
5 Hours Ago
merge from main
6 Hours Ago
Only use the fallback if the sample radius was large
6 Hours Ago
Remove unecessary trace in SamplePosition fallback
6 Hours Ago
Fix compile error
6 Hours Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
6 Hours Ago
▅ █▉▉▅▋ ▌█▌▄ ▅▄▄█▄▍▋▇▅▋█▌▊▊▅▊▄
6 Hours Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
6 Hours Ago
merge from settingsmenu_export_config
6 Hours Ago
Compile fix
6 Hours Ago
main -> inventory_commands_streamermode
Today
Skin pass for tiwtch underwear