134,118 Commits over 4,293 Days - 1.30cph!
"Closing Soon" state for the indicator buoy.
More monument blockers blockouts for idea testing
Update: ServerProfiler.Core - use memory pooling
- debug windows binary built from af80ca2c
- this fixes/reduces occurance of the MT race
- also reduces capture overhead (at least in debug, 2.2s -> 0.75ms)
- added MPMCQueue license file
Need to revive support for MemoryReadings, will do that next.
Tests: unit tests + StressTestImmediateCaptureMT 10 times
Fix server/none compile errors
update to bbq lods - includes the fork
improved last lod - LOD2
- Setup paintball gun third person ammo effects
- Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty
- Fix overalls viewmodel arms colour being updated from other players
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
Prevent ambient multipliers being applied twice
Fix photoframes not censoring properly
Empty scene and monument folder
Skin pass for minigun back pack
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Easel extends preventbuilding collider when painting is socketed, to prevent double placements
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Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
Paintball decal color tweaks.
updated boat building collision mesh:
- separated umbrella from main station
- umbrella has a separate OPEN and CLOSED collision mesh
updates to drumkit.deployed for player & stick positioning
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue
- debug windows binary from 268ce0c3
Needed to add memory pooling, my own version couldn't handle non-integral types
Tests: unit tests
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Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX.
Also uses Metal instead of MetalBell physics material. Fixes impacts.
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Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
reject player boat push from ladder
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
Merge from boat_optim_test/wip
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merge from better_steeringwheel_clipping
- compile fix
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merge from better_steeringwheel_clipping
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More monument blocker blockouts
merge from deepsea_heightmap_clearing_fix
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
Updating knight armour skinning and burst cloth setup
Merge from main, very spicy merge
Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete
Merged 388 prefabs
Manual conflicts, kept version on this branch:
sunglasses_blocky.prefab
FemaleUnderwear_twitch_legs.prefab
FemaleUnderwear_twitch_torso.prefab
MaleUnderwear_twitch_legs.prefab
Egg.suit.prefab
swimwear_01_legs.prefab
swimwear_01_tors.prefab
swimwear_02_legs.prefab
swimwear_02_torso.prefab
swimwear_02_torso.prefab
swimwear_06_legs.prefab
frankensteins_moster_01_legs.prefab
frankestenis_monster_01_torso.prefab
frankensteins_monster_02_head.prefab
frankensteins_monster_02_legs.prefab
frankensteins_monster_02_torso.prefab
FemaleUnderwear_mummywraps_bottom.prefab
FemaleUnderwear_mummywraps_fullbody_bottom.prefab
FemaleUnderwear_mummywraps_fullbody_top.prefab
MaleUnderwear_mummywraps_bottom.prefab
cake.entity.prefab
MaleUnderwear_coconut_Legs.prefab
MaleUnderwear_coconut_top.prefab
Underwear_female_coconut_bottoms.prefab
Underwear_female_grassskirt_bottoms.prefab
Underwear_female_grassskirt_top.prefab
Merge from artist_pack_dlc