reporust_rebootcancel

134,319 Commits over 4,293 Days - 1.30cph!

4 Minutes Ago
Merge from main
5 Minutes Ago
Merge from artist_pack_dlc
6 Minutes Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
9 Minutes Ago
Updating skinning for egg suit
9 Minutes Ago
Merge from naval_update
14 Minutes Ago
Merge from client_parenting_callback_fix
19 Minutes Ago
outbreak scientist npc player v4 rig anims exported
22 Minutes Ago
Merge from bbs_player_limit
54 Minutes Ago
scientist_boats_gameplay_pass_4 -> main
55 Minutes Ago
- Buff PT Boat loot - Buff RHIB Loot
1 Hour Ago
snowmobile, zipline and paddling anim updates
1 Hour Ago
Swap PTBoat loot door to a regular dry box
1 Hour Ago
- Wrap setup effect in try/catch - guard against transform parent being null
1 Hour Ago
hideifaiming_nre_fix -> main
1 Hour Ago
work in progress on block prefabs - bespoke collisions
1 Hour Ago
head_animation_debug_command -> main
1 Hour Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
1 Hour Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
1 Hour Ago
merge from main
1 Hour Ago
Add a command to debug cannon/ptboat head animations not working
2 Hours Ago
Adding player skin component to overalls
2 Hours Ago
Adding skeleton skin component to paintball overalls arm mesh
2 Hours Ago
Fixed paintball overalls clipping camera when doing gestures
3 Hours Ago
Updating paintball overall prefab with new arm mesh
3 Hours Ago
Adding arm mesh back to paintball overalls
3 Hours Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
3 Hours Ago
Hide scientists healthbar
3 Hours Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
3 Hours Ago
Paintball overalls colour lookup tweaks
3 Hours Ago
work in progress on block prefabs backup
3 Hours Ago
Merge from fix_npc_flanking
3 Hours Ago
Per-player max boat building station limit wip
3 Hours Ago
Merge from naval_update
3 Hours Ago
Hook up new flanking algorithm to fsm
3 Hours Ago
Paintball Gun - missing viewmodel adjustments
4 Hours Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
4 Hours Ago
Regraded everything for the changes. End result is less crushed darks.
4 Hours Ago
Updating snowmobile driving anims
4 Hours Ago
Added wearable tag to overalls prefab Icon update
4 Hours Ago
merge from bot_sleeptarget_collider_fix
4 Hours Ago
4 Hours Ago
Merge from decal_layers_fake_transmission
4 Hours Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
4 Hours Ago
merge from main
4 Hours Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from main
4 Hours Ago
lightbulb_emissive mat to opaque
4 Hours Ago
Merge from naval_missions
4 Hours Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms