reporust_rebootcancel

134,216 Commits over 4,293 Days - 1.30cph!

10 Minutes Ago
Update frame IO subent source items
14 Minutes Ago
set frame and canvas stacks to 5 to mirror picture frames
34 Minutes Ago
More work
33 Minutes Ago
Syncvar fix for shutterframes
33 Minutes Ago
Make GetActiveItem() work on both client and server
1 Hour Ago
tweaked colours on paintball icon (i had saturated but its too much)
1 Hour Ago
added updated paintball icon
1 Hour Ago
Reduced timer for LOS easel checks, added max distance
1 Hour Ago
increased ammo drops at cannon loot, increased oil barrels at docks
2 Hours Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
2 Hours Ago
edited boogie board anims and set up correctly
2 Hours Ago
set up rubber ring anims correctly
3 Hours Ago
More stuff
3 Hours Ago
Codegen
3 Hours Ago
Update manifest (mortar related stuff only)
3 Hours Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
3 Hours Ago
Initial work
3 Hours Ago
polishing the ghost ship ambience creaks audio files
4 Hours Ago
Add LOS check to sign painting when on an easel, WIP still
4 Hours Ago
merge from main -> artist_pack_dlc
4 Hours Ago
Merge from naval_update
4 Hours Ago
Support autosave/autoload in objects with inherited syncvars
4 Hours Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
4 Hours Ago
easel_canvas_syncvar_autoload_fix -> main
4 Hours Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
4 Hours Ago
Blastdoor blocker WIP blockout
5 Hours Ago
Updating skinning for chicken costume
5 Hours Ago
pt boat audio files changes
5 Hours Ago
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5 Hours Ago
bbq workshop skinnable setup
5 Hours Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
6 Hours Ago
bbq skinnable asset wip
Today
bbq workshop obj and file structure
Today
updated closed collision mesh for the building station umbrella to match mesh dimensions
Today
merge from boat_optim_pass
Today
Charcoal Box - blockout and initial setup
Today
Ramps now forward damange to parent boat correctly
Today
3p poker anims
Today
Component Box Ammo - Updated model and placeholder textures, split materials, others
Today
BBS prefab fix
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Today
Hookl up umbrella collider state toggling
Today
cleaned up ApplyCorrectionForces a bit
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Today
merge from parent
Today
More monument blocker blockout progress
proprenderer_print_log_fix -> main