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128,120 Commits over 4,201 Days - 1.27cph!

47 Minutes Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
1 Hour Ago
merge from boat_construction_skin
1 Hour Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
1 Hour Ago
2 Hours Ago
Cached missing blocks
3 Hours Ago
Component comment fix
3 Hours Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
3 Hours Ago
Caching fixes. Profiling.
Today
Switch at runtime test
Today
Switched all boat blocks to BoatConstructionSkin and pre cached.
Today
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
Today
Same for bbb.cs
Today
Slight cleanup of bbs
Today
merge from bbs_autoclose
Today
wip auto close boat building station edit mode when no players/boats around.
Today
Split BoatBuildingStation into partials. Added TriggerPlayer.
Today
Prevent anchor being deployable on finished boats
Today
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
Today
Fix steering wheel rotation not being correct visually when entering network range.
Today
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
Today
Merge from parent
Today
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
console_vehicle_ui -> main
Just search through shortnames. makes sense as its what we can see in the menu
Fix search not working properly for the vehicles console tab
console_vehicle_ui -> main
Remove Amazon import??? IDE's fault.
console_vehicle_ui -> main
console_vehicle_ui -> main
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
Forgot trains - Sorry Bill!
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
Can detect spawn names via ItemModEntityReference
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
Yesterday
merge from store_fixes
Yesterday
Fixed Steam DLC prices currency mismatch in the in-game store
Yesterday
Make floating city delivery mission non repeatable
Yesterday
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
Yesterday
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
Yesterday
Remove leftover debugging logs and restore debug commented out code.
Yesterday
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
Yesterday
merge fix_tab_issues
Yesterday
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
Yesterday
Add fail animation hook for fail throwing flares from helis
Yesterday
Pants LODs - Male/Female