134,216 Commits over 4,293 Days - 1.30cph!
Update frame IO subent source items
set frame and canvas stacks to 5 to mirror picture frames
Syncvar fix for shutterframes
Make GetActiveItem() work on both client and server
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
Reduced timer for LOS easel checks, added max distance
increased ammo drops at cannon loot, increased oil barrels at docks
Fix native grid crash from completely broken clamping, add tests for native grid.
Add buoyancy null checks to fix init errors when loading saves
edited boogie board anims and set up correctly
set up rubber ring anims correctly
Update manifest (mortar related stuff only)
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
polishing the ghost ship ambience creaks audio files
Add LOS check to sign painting when on an easel, WIP still
merge from main -> artist_pack_dlc
Support autosave/autoload in objects with inherited syncvars
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
easel_canvas_syncvar_autoload_fix -> main
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Blastdoor blocker WIP blockout
Updating skinning for chicken costume
pt boat audio files changes
▌▌▅▆ ▉▊▅▉▉▍ ▄▅▉▄▊█ ▋▅▄▊▍▌▅█ █▅▉ ▇▄▌▋▅▄▆▇▌▄▅ ▊█ █ ▇▍▌▊▄▅▄ ▇▊▋▊▌▇█▄ ▊▊ ▋▇▅▋█▋▆▍
bbq workshop skinnable setup
Added support for transmission specifically through decals on the decal layer of the standard shader
bbq workshop obj and file structure
updated closed collision mesh for the building station umbrella to match mesh dimensions
merge from boat_optim_pass
Charcoal Box - blockout and initial setup
Ramps now forward damange to parent boat correctly
Component Box Ammo - Updated model and placeholder textures, split materials, others
▌ █▊▍▆▌▍▄█▋▊▉▇▄▅▌▆▊▇▍▊▊▍▋▄▄▄ ▌▅ ▊█▉▄
▋ ▇▌▄ █▇▅▄▍▆▋ █▉▍▇ ▇▉▅▆█ ▅▋▆▇▊█▊ █▄ █▍█▇▉▆▊▍█▊ ▄▅▆▇ ▊▇█▇▉▉ ▌▇▉▌ █▊▄▄ ██▍ ▋▋▍█▆▆▄ ▄▋▊▇ ▅▉▆ ▆▌▇ ▊▄▅ ▅▄▌▆▄█ ▊▍▌▅ ▉▉▍▋▆█ ▇▌▇▄ █▇▌▌▉▆
▊ ▅▄▆▊ ▌▇▄█▋▋▇▌▌▉▌▌▊▅▌▉▋▉ ▍▆ ▍▅▍ ▍▆ ▉ █▋█▌█▊▊▍ ▋▄▅▄▅▆▍ ▍█▅▇▍▋▌▊▌ ▍▉▄ ▍▋ ▊█▄▆▆▇▉ ▇▄▄▅▆▋█▋ █▊█ ▋▆▍▊▋▊ ▇▋▉ ▅▉▌▌▊ ▋▆▄▊▄▌ ▍▌█▉ █▅▅▋▄█▌█ ▆▅▇ ▋▋▍▊▇▍
Hookl up umbrella collider state toggling
cleaned up ApplyCorrectionForces a bit
▉ ▍▆▇▌▇▉▄ ▍▆▌▆▄▋▋▇ ▆▆▄▇▄▋ ▍▉▌▇ ▋█▌▄▄▇▅ ▇█▆▇▍▆ █▄▄ ▋▋▄█▉ █▋▋█▍▍▌ ▄▌▄▊ ▉█▊▄ ▅▍▆█▄ ▋▇█ ▍▆▍▉▆▄▍ ▆█ ▇▋▇▊▄ ▉ ▄▇▇▆▊▆
More monument blocker blockout progress
proprenderer_print_log_fix -> main