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Merge from artist_pack_dlc
Update some damage protection properties for paintball damage type
Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway
These damage protection properties also had not been configured correctly for bee stings and water
Updating skinning for egg suit
Merge from client_parenting_callback_fix
outbreak scientist npc player v4 rig anims exported
Merge from bbs_player_limit
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
snowmobile, zipline and paddling anim updates
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
work in progress on block prefabs - bespoke collisions
head_animation_debug_command -> main
Added buttons for switching between each shadow preset on the editor window to make it easier to test
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working
Adding player skin component to overalls
Adding skeleton skin component to paintball overalls arm mesh
Fixed paintball overalls clipping camera when doing gestures
Updating paintball overall prefab with new arm mesh
Adding arm mesh back to paintball overalls
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
Hide scientists healthbar
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
Paintball overalls colour lookup tweaks
work in progress on block prefabs backup
Merge from fix_npc_flanking
Per-player max boat building station limit wip
Hook up new flanking algorithm to fsm
Paintball Gun - missing viewmodel adjustments
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
Regraded everything for the changes.
End result is less crushed darks.
Updating snowmobile driving anims
Added wearable tag to overalls prefab
Icon update
merge from bot_sleeptarget_collider_fix
Merge from decal_layers_fake_transmission
Brightened overalls so their multiplied colour better matches the paintball colour
Other minor texture fixes
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
lightbulb_emissive mat to opaque
Merge from naval_missions
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms