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130,994 Commits over 4,232 Days - 1.29cph!

10 Minutes Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
1 Hour Ago
Fix MountedWeaponSeat client compile error
1 Hour Ago
Small ramp will stop if it detects a blockage on the construction layer
1 Hour Ago
Use no displacement version of ground plants for floating city pot plants
1 Hour Ago
Add a vehicle world collider to the plank
1 Hour Ago
Fixed some floating city colliders with negative scale, S2P all of them
2 Hours Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
2 Hours Ago
- Re-setup, will need wes to fix the rest
2 Hours Ago
naval_update -> Cannon_Animation
2 Hours Ago
Add reset trigger support
3 Hours Ago
pt_boat_polish_pass_2 -> naval_update
3 Hours Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
merge from deepsea_generation_tweaks
3 Hours Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
3 Hours Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
3 Hours Ago
S2P + HLOD all floating cities
3 Hours Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
3 Hours Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
4 Hours Ago
Remove boat door from tutorial
4 Hours Ago
Tweaked deep sea generation, entities are more clustered
4 Hours Ago
merge from naval_update
5 Hours Ago
merge from boat_building
5 Hours Ago
compile fix
5 Hours Ago
Merge from extended_decay
5 Hours Ago
Reset decay when converting to editable
5 Hours Ago
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5 Hours Ago
WIP on standardized object health display conditions
5 Hours Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
5 Hours Ago
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6 Hours Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
6 Hours Ago
naval_update -> pt_boat_polish_pass_2
Today
Added "hull" to name check for isFoundation in BuildingBlockDecay
Scene2prefab
Fixed mounting issues on sofa in the casino
Today
Boat damage cooldown fix
Today
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Today
merge from main/naval_update
Optimized improvised walkway LOD2 meshes (support variants only)
Today
merge from boat_building
Today
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
Today
Fix occasional sail state/interaction being fucked after a load.
Today
Diving Fins Repose
Today
fix birthday hat with mannequin giving free light
Today
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Today
Fix NRE on bradley's death
Today
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Today
merge from main/naval_update
Today
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Extra files