reporust_rebootcancel

121,394 Commits over 4,018 Days - 1.26cph!

37 Days Ago
merge from upkeep_changes -> softcore_update
37 Days Ago
▆▋▇▅▍ █▉▆█ ▌▄▇▋
37 Days Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
37 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
37 Days Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
37 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
37 Days Ago
wip patched in DBS
37 Days Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
37 Days Ago
merge from softcore_update -> aux2
37 Days Ago
merge from respawn_changes -> softcore_update
37 Days Ago
Potential fix for anims not being cancelled properly
37 Days Ago
female prefab setup
37 Days Ago
merge from jungle_building_skin_merge
37 Days Ago
rebuilt manifest
37 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
37 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
37 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
37 Days Ago
Horse costume lods
37 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
37 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling
37 Days Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
37 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Handle all default items, not just rocks and torches
37 Days Ago
Corpse spawning checks fixes
37 Days Ago
Range checks, wip
37 Days Ago
Chicken costume burst cloth setup
37 Days Ago
Ensure rocks, torches and other starting items are never reclaimed
37 Days Ago
37 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
37 Days Ago
removed unnecessary NoAlias attribute
37 Days Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
37 Days Ago
jungle_update -> Aux3
37 Days Ago
Boomerang -> jungle_update
37 Days Ago
main -> Boomerang
37 Days Ago
Adjusted icon again
37 Days Ago
More compile errors
37 Days Ago
- Compile errors - Recalculate bounds
37 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
37 Days Ago
Added AO and specular to Beenie Hat
37 Days Ago
merged from jungle_building_skin
37 Days Ago
Reduced snake health
37 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
37 Days Ago
Venom icon settings
37 Days Ago
merge from main