reporust_rebootcancel

121,394 Commits over 4,018 Days - 1.26cph!

37 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
37 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update -> respawn_changes
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
37 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
37 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
37 Days Ago
Minor code cleanup
37 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
37 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
37 Days Ago
Merge from jungle_update
37 Days Ago
Add slow acceleration to croc fleeing
37 Days Ago
Temporarily remove croc swim sprint noise
37 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
37 Days Ago
merge from softcore_update -> aux2
37 Days Ago
merge from tc_changes -> softcore_update
37 Days Ago
Further improve croc water transition
37 Days Ago
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37 Days Ago
Fix height snap when croc goes in and out of water
37 Days Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
37 Days Ago
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37 Days Ago
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37 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
37 Days Ago
Rename entity -> lockEntity
37 Days Ago
merge from softcore_update -> tc_changes
37 Days Ago
Have croc sunbathe more
37 Days Ago
Reduce croc health slightly
37 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
37 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
37 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
37 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
37 Days Ago
Merge: from main Tests: none, trivial merge
37 Days Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
37 Days Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
37 Days Ago
Dart thickness tweaks
37 Days Ago
merge from main
37 Days Ago
fix rasterization of manually double-sided LOD3s
37 Days Ago
Reduce croc sight range
37 Days Ago
Fix on back orientation
37 Days Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
37 Days Ago
New icon and inventory effects
37 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
37 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
37 Days Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
37 Days Ago
Moved ContainerCorpse file to another folder
37 Days Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
37 Days Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
37 Days Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab