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120,777 Commits over 4,018 Days - 1.25cph!

3 Months Ago
Improved Siege Tower Colliders
3 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
3 Months Ago
Fixed deployable explosives short culling distance
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/bikes_damage_tweaks
3 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
3 Months Ago
Anim stuff
3 Months Ago
Fix? 3p pies anim import weirdness
3 Months Ago
primitive -> Aux2
3 Months Ago
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3 Months Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
3 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
3 Months Ago
Assign hold anim override
3 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
3 Months Ago
Assign a temp pie impact effect to prevent NRE
3 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
3 Months Ago
Make the tiger sneak faster when fully in its prey's back
3 Months Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
3 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
3 Months Ago
concrete decals
3 Months Ago
Setup leard armor insert worldmodel on the item
3 Months Ago
primitive -> main
3 Months Ago
merge from primitive -> aux2
3 Months Ago
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3 Months Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
3 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
3 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
3 Months Ago
updated .worldmodelprefab and fbx
3 Months Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
3 Months Ago
Better throw event timing in anim
3 Months Ago
Throw anim frame mismatch fix
3 Months Ago
merge from primitive/supplydrop_flyhack_fix
3 Months Ago
Fixed supply drop flyhack kicks, for real this time
3 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
3 Months Ago
Merge from primitive
3 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/batteringram_playercollider_fix
3 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
3 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
3 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
3 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
3 Months Ago
Fixed static ballista mount culling too early
3 Months Ago
merge from primitive/techtree_constructable_infopanel/
3 Months Ago
Added the constructable item info UI panel to the tech tree as well
3 Months Ago
Added the constructable item info UI panel to the tech tree as well
3 Months Ago
merge from primitive/ballista_towing_repos
3 Months Ago
Fixed ballista towing not showing ropes