reporust_rebootcancel

120,750 Commits over 4,018 Days - 1.25cph!

3 Months Ago
merge from store_medieval_pack
3 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
3 Months Ago
Fixed incorrect medieval barricade prefab in store
3 Months Ago
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3 Months Ago
Add video url to medieval pack store header
3 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
3 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
3 Months Ago
merge from rock_fix
3 Months Ago
merge from store_medieval_pack
3 Months Ago
merge from pimitive
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Deployed explosive lit state.
3 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
3 Months Ago
Updated lit state FX.
3 Months Ago
Triangle grill attract point
3 Months Ago
Add a 4th plant slot
3 Months Ago
Flame explosion for deployed cata ammo.
3 Months Ago
Merge from main
3 Months Ago
Set up steam item
3 Months Ago
Merge from main
3 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
3 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
3 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
3 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
3 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
3 Months Ago
Outbreak scientist random parts first pass
3 Months Ago
Backups
3 Months Ago
FIxed death screen displays for deployed siege ammo
3 Months Ago
Merge from mfm1, big merge, including Unity version update.
3 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
3 Months Ago
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3 Months Ago
Manifest build to bring snakes back
3 Months Ago
More merge fixes
3 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
3 Months Ago
Merge from main wip
3 Months Ago
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3 Months Ago
merge from main -> item_ownership
3 Months Ago
Initial outbreak scientist setup Added sprayer entity
3 Months Ago
Backups
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
3 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
3 Months Ago
Fix NRE when enforcing eras for loot tables
3 Months Ago
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3 Months Ago
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