120,881 Commits over 4,018 Days - 1.25cph!
Fixed scale issues on siege tower
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
Mini Crossbow second attempt at NRE fix
Fire sound loop on the idle ballista incendiary bolt.
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
Updated static ballista incendiary bolt wm
Updated bolts impact sound
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Disabled incendiary bolt enabled by default on the ballistagun prefab
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values
Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
Cleanup.
Hammerhead impact assignment.
Revert fireball_small. Stationary check is needed.
Setup mini crossbow root object
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Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
Bypass stationary system (particles only) on small fireballs
Effects: Correctly inverse transform point should we hit an entity
Fixed ballista bolt world model colliders
Merge from primitive (few merge conflicts in this one)
Rearranging to hopefully get a better merge diff
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
Zeroed the offset & hid the debug gizmos.
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
Med ak
- set dropped mag effect to use base ak mag model (for now to fix an error)
- updated viewmodel mesh, rigged and set up in game, re-linked materials
- world model prefab setup
merge from primitive -> aux2
merge from primitive_gm -> primitive
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
Add support for advent calendar to give out alternative items in different eras
Removed unused ballista stuff
merge from primitive -> primitive_gm