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155,226 Commits over 4,536 Days - 1.43cph!

6 Months Ago
Skinning pass for cocoknight armour
6 Months Ago
More shadow light cleanup.
6 Months Ago
merge mortar_prototype to main
6 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
6 Months Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
6 Months Ago
Removed Old Apartment Kitchen Folders
6 Months Ago
Dye collection syncs between head hair and faciar hair
6 Months Ago
updated blendtree names
6 Months Ago
adjusted wooden shutter collision
6 Months Ago
Added walk footstep events
6 Months Ago
Fix compile error
6 Months Ago
merge from Electric_Furnace_Workshop
6 Months Ago
Add spotilight and pulsing support
6 Months Ago
Bone club Inventory sounds and Icepick tap sound changes
6 Months Ago
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6 Months Ago
Roof structures LODs, colliders and prefabs
6 Months Ago
Tweaks for updated light fixtures.
6 Months Ago
main -> vendingmachine_ui_refresh
6 Months Ago
deployablesnapping_preview_fix -> main
6 Months Ago
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6 Months Ago
testlist
6 Months Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
6 Months Ago
Shutter A collision and LODs
6 Months Ago
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6 Months Ago
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6 Months Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
6 Months Ago
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6 Months Ago
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6 Months Ago
windmill_fixes -> main
6 Months Ago
Rebase on /main
6 Months Ago
merge from tincanalarm_v2
6 Months Ago
Updated tin can alarm description
6 Months Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
6 Months Ago
Reduced loaded molotov light range
6 Months Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
6 Months Ago
Added tin can alarm open/close sounds
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Tooltip repurpose.
6 Months Ago
merge from main
6 Months Ago
Roof structures progress
6 Months Ago
Fix windturbine gib scale
6 Months Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
6 Months Ago
merge from main
6 Months Ago
removed overhang from crypt window collider
6 Months Ago
added temporary oven model to apartment prefabs for preview
6 Months Ago
exported edited boombox 3p anims
6 Months Ago
Don't vary dye per hair type
6 Months Ago
Metabolism values should now immediately update to latest values upon spectating a player
6 Months Ago
Merge from main
6 Months Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing