reporust_rebootcancel

136,182 Commits over 4,324 Days - 1.31cph!

23 Days Ago
Squash compiler warnings on server profiler test
23 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
23 Days Ago
Rollout position per frame bypass to cannons and tugboats
23 Days Ago
Fix edge length calculation, alignment actually fixed
23 Days Ago
Merge from naval_update
23 Days Ago
Merge from main
23 Days Ago
merge from main
23 Days Ago
Merge from space_station_skin_fixes_jan26
23 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
23 Days Ago
merge from revert_roof_stability_fix -> main
23 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
23 Days Ago
More progress
23 Days Ago
Fix Party Balloons breaking when deploy&editing boats
23 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
24 Days Ago
ghostship loot pass
24 Days Ago
merge from artist_pack_dlc
24 Days Ago
Update frame IO subent source items
24 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
24 Days Ago
More work
24 Days Ago
Syncvar fix for shutterframes
24 Days Ago
Make GetActiveItem() work on both client and server
24 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
24 Days Ago
added updated paintball icon
24 Days Ago
Reduced timer for LOS easel checks, added max distance
24 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
24 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
24 Days Ago
edited boogie board anims and set up correctly
24 Days Ago
set up rubber ring anims correctly
24 Days Ago
More stuff
24 Days Ago
Codegen
24 Days Ago
Update manifest (mortar related stuff only)
24 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
24 Days Ago
Initial work
24 Days Ago
polishing the ghost ship ambience creaks audio files
24 Days Ago
Add LOS check to sign painting when on an easel, WIP still
24 Days Ago
merge from main -> artist_pack_dlc
24 Days Ago
Merge from naval_update
24 Days Ago
Support autosave/autoload in objects with inherited syncvars
24 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
24 Days Ago
easel_canvas_syncvar_autoload_fix -> main
24 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
24 Days Ago
Blastdoor blocker WIP blockout
24 Days Ago
Updating skinning for chicken costume
24 Days Ago
pt boat audio files changes
24 Days Ago
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24 Days Ago
bbq workshop skinnable setup
24 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
24 Days Ago
bbq skinnable asset wip
24 Days Ago
bbq workshop obj and file structure
24 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions