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130,842 Commits over 4,232 Days - 1.29cph!

23 Days Ago
Enable pauseUntilLooted on ferry terminal S2P
23 Days Ago
Add pauseUntilReset to airfield puzzle room S2P
23 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
23 Days Ago
blueprints facing proper direction
23 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
23 Days Ago
building planner viewmodel remake wip textures
23 Days Ago
merge from deep_sea
23 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
23 Days Ago
merge from naval_update
23 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
23 Days Ago
M92 - Texture updates
23 Days Ago
Hide chat log for autoswitching if the channel didn't change
23 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
23 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
23 Days Ago
23 Days Ago
scientist_boat_ai_improvements -> naval_update
23 Days Ago
- Better AI attacking turret distance checks - Better turret DOT checks
23 Days Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
23 Days Ago
Fixes
23 Days Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
23 Days Ago
23 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
23 Days Ago
Fixed fireball yellowification.
23 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
23 Days Ago
Fixed floating city losing their global networkness on save restore
23 Days Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
23 Days Ago
merge from naval_update
23 Days Ago
fixed worldmodel outline not showing
23 Days Ago
merge from main -> puzzle_reset_changes
23 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
23 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
23 Days Ago
front 50cal view model camera animations - block out
23 Days Ago
lowered research costs to be in line with new workbench values
23 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
23 Days Ago
Fix client boat building blocks after paste
23 Days Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
23 Days Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
23 Days Ago
merge from main
23 Days Ago
Reworked the supply drop to fix the visual regression.
23 Days Ago
Add proper null check when dismounting weapon seats
23 Days Ago
Merge from parent
23 Days Ago
Compile fix
23 Days Ago
merge from boat_building
23 Days Ago
Updating rf transmitter deploy animation
23 Days Ago
Predict reload syncvar
23 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
23 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
23 Days Ago
blowpipe animation updates
23 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
23 Days Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.