reporust_rebootcancel

127,468 Commits over 4,201 Days - 1.26cph!

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merge from Puzzle_rooms
20 Days Ago
Added new material and texture for livestock
20 Days Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
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Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
20 Days Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
20 Days Ago
merge from main
20 Days Ago
drone camera view can look further down (60->80)
20 Days Ago
Bunch of loading fixes
20 Days Ago
Fixed portal width extending over the terrain margins
20 Days Ago
require drones to be marked hostile for sentry and SAM targetting
20 Days Ago
building plans prop anims edited
20 Days Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
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merge from supply_drop_fragment_fix
20 Days Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
20 Days Ago
rock variant updates
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
20 Days Ago
Manifest update, cleanup
20 Days Ago
Clean: remove hacky testing code changes Tests: editor compiles
20 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
20 Days Ago
merge from naval_update/island_scenes
20 Days Ago
Renamed deep sea tutorial island
20 Days Ago
New 50 cal bounds
20 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
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Disable 50 cal colliders for now Was intersecting with the PT Boat
20 Days Ago
Fix bone name collisions with my crappy year old tool
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Merge from naval_missions
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Reapply monument changes
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tarp fixes and added new variations
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Further pivot point and spawn point refinements
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