117,489 Commits over 3,987 Days - 1.23cph!
fixed cooking workbench smoothing on cooker.
Potential fix for AIs sometimes suddenly zooming very fast
initial entity,worldmodel and deployed prefab setup with correct worldmodel
jar scaled up to 1.3, open hands layer set to 1
merge from crafting_update -> aux2
merge from cookingv2 -> crafting_update
merge from fix_multiple_effect_expiry -> cookingv2
Improve tiger leap fidelity
Merge from amd_dlss_crash
Fix modifier removal not working when multiple effects of the same type are active
Simplified the code for processing the data and log path strings
merge from crafting_update -> aux2
merge cookingv2 -> crafting_update
merge fix_fridge_io_arrow -> cookingv2
Fix fridge not showing IO arrow
- enable main power slot
- set IO arrow direction
Optim: Avoid handling null cases in a batch with only non-null values
- Also updated the test to spawn entities, since now it's a requirement for the func.
This removes the need to juggle data to setup batch operations. Should save a bit of time.
Tests: Ran the updated unit tests
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
Applied IsArmor flag to all armor slot container mods.
Fix for more consistent item swapping
Removed unused Bee Grenade Glass AO Map
Merge from hopper (new instance of human gib files)
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sunken knife world model
LODs, prefeb.
.entity/.item/icon/.projectile prefabs setup
haven't done viewmodel yet.
Cherry pick 114193: Fix wolves sliding on spawn
Merge from npc_check_spawner_is_on_navmesh
Merge from fix_tick_fire_detection_log_spam
Merge from fix_fsm_endless_recursion_log_spam
Added a different way to process the data and log paths for the DLSS plugin
Merge from crafting_update
Apply wolf meat change again?
Update Bee Grenade Materials and Textures
Merge from crafting_update
Reassigned changed wolf meat world models
Rebalanced temperature on hives
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Merge from crafting_update
Manifest update optimized
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Changed loot panel title again