reporust_rebootcancel

137,436 Commits over 4,352 Days - 1.32cph!

22 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
22 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
22 Days Ago
Some new nodes and optims wip
22 Days Ago
Fixed UIDeepSeaPortalMarker NRE
22 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
22 Days Ago
merge from main
22 Days Ago
Added deployed sfx when placing a windturbine
22 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
22 Days Ago
Merge from QA_Island_V2
Rin
22 Days Ago
Attempt to fix startup NRE
22 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
22 Days Ago
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22 Days Ago
Cherrypick from range 142973 -> 143247
22 Days Ago
Cherrypick 142957
22 Days Ago
Cherrypick 142943
22 Days Ago
Cherrypick 142938
Rin
22 Days Ago
Merge from LNY26
Rin
22 Days Ago
Fixed Horse Mask world model outlines
23 Days Ago
Scene fix.
23 Days Ago
23 Days Ago
Various stuff. Splat backup.
24 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
24 Days Ago
Some optims on CollectInventory, needs more work later
24 Days Ago
Improved copy paste behaviour Cleanup
24 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
24 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
25 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
25 Days Ago
Fix sorting order of base building blocks
25 Days Ago
Fix window blueprint skin assignment
25 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
25 Days Ago
Add skins to the respective source prefabs
25 Days Ago
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25 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
25 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
25 Days Ago
prefab setup (wip) for the uzi
25 Days Ago
Fix trailer having no wheel friction
25 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
25 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
25 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
25 Days Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S
25 Days Ago
Update: PoolAnalyzer - added detections for IProto.Dispose not being called and calling Pool.FreeUnsafe instead of Pool.Free - debug binary build from b189abf6 (moved to new repo) Reported a bunch of warnings, going through them separately Tests: unit tests + started unity
25 Days Ago
Biome stuff backup
25 Days Ago
merge from main
25 Days Ago
use standard shadowmaps to prevent leaking
25 Days Ago
merge from main -> hackweek_trailers
25 Days Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
25 Days Ago
Add skins to source prefabs
25 Days Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
25 Days Ago
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25 Days Ago
Fixed some bugs with the default inputs and invoke method node