reporust_rebootcancel

136,410 Commits over 4,324 Days - 1.31cph!

25 Days Ago
main gesture set and rps anim updates
25 Days Ago
Merge from analytics_warning_fix
25 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
25 Days Ago
Merge from naval_update
25 Days Ago
Merge from naval_missions
25 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
25 Days Ago
Merge from main
25 Days Ago
Updating skinning for horse costume
25 Days Ago
merge from non_convex_col_cleanup
25 Days Ago
added comment comp to sign
25 Days Ago
large banner sign pole as convex hull set
25 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
25 Days Ago
Fix a log message
25 Days Ago
Merge from main
25 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
25 Days Ago
merge from main
25 Days Ago
merge from indirect_instancing
25 Days Ago
rebase on /main
25 Days Ago
bbq workshop camera position
25 Days Ago
Fixed one more docks barrel
25 Days Ago
Merge from naval_update
25 Days Ago
Merge from main
25 Days Ago
beanbags as generated convex hull set
25 Days Ago
wooden window shutters as primitives
25 Days Ago
Merge from naval_update
25 Days Ago
Array size check for ReceiveFogOfWarImages
25 Days Ago
creation gibs gib replacement update
25 Days Ago
floor and wall frame models and prefabs
25 Days Ago
easel colliders
25 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
25 Days Ago
crypt building skin prefabs, building grade
25 Days Ago
merge from save281 - staging wipe
25 Days Ago
network++ save++ persistance++
25 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
26 Days Ago
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26 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
26 Days Ago
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26 Days Ago
Merge from naval_update
26 Days Ago
Merge from main
26 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
26 Days Ago
merge from main/naval_update/boat_steering_creaks
26 Days Ago
merge from main/naval_update/sound_polish
26 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
26 Days Ago
merge from main/naval_update/sound_polish
26 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
26 Days Ago
mrege from main/naval_update/sound_polish
26 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
26 Days Ago
Compile fixes
26 Days Ago
scientist_boats_gameplay_pass_4 -> main
26 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar