117,489 Commits over 3,987 Days - 1.23cph!
deployed Beehive new collider and prevent building volume
Merge from crafting_update
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Merge: from main
Tests: none, no conflicts
Disabled chicken mesh by default on trophy prefab
bees -> crafting_update (needs codegen)
Bound new SSS profile to natural beehive.
Merge from small trophy chicken head update
Swapped protobufer index to try and avoid conflicts
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
Fixed overly large not in sphere check on deployable hive
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Cull natural beehive particles at distance
Chicken ragdoll axis/stability tweaks
Smaller sample position to prevent being spawned on junkpile_base when it's underground
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
Dont share the same tokens as the tooltips
fridge power light
currently sitting at the bottom front to prevent clipping at the back
will need proper setup
reuising the power light mesh/materials from the seismic detector
Merge: from profiling_improvements
- makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12)
Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
Update: ServerProfiler now usable on older Linux distros
- Binaries built using revision 45d79338
Should work on Debian 12.
Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
Updated Chicken Head on Small Hunting Trophy
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
Fix some deployment issues with single plant pot
Fix log spam from possible endless recursion detected
set all anims to none in Holdtype.None controller
Rename convar used to gate the logs, correct oversight in the potential fix
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
Merge: from main
Tests: none, no conflicts
merge from terrain_ignore_grid
Fix scientists spawning out of navmesh
made CoarseQueryGrid structure safe to interact with after disposal
- logs errors if you somehow add trigger bounds to it after disposal, not happened yet
- silently ignores attempts to remove bounds
- any checks pass as if further physics checks are required, as a fallback
Stop natural beehives from running save. Just let the tree manage them on init
Fix bee hives spawning at in correct locations on oak_b
Wire in new bee particle force field system
Merge from crafting_update
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
Chicken animation updates and model fix for neck issue
Possible fix for being able to spam the hatch button in coop UI
Fixed LOD levels on new teas
RPC checks
Fixed NRE when spray painting
Removed a temp log
Fixed planters not transferring their water level when reskinned
Fixed third person orbit camera not working in demos
Remove IO from workbench tech trees