reporust_rebootcancel

125,356 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
10 Months Ago
Made underwater checks more stringent on divesites
10 Months Ago
Redoing some deployables I lost to a crash
10 Months Ago
Added terrain wetness around rivers and lakes
10 Months Ago
transmission map
10 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
10 Months Ago
FSM UI now properly add new states at mouse location
10 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
10 Months Ago
Fixed terrain wetness displaying in canyons
10 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
10 Months Ago
Deployables
10 Months Ago
Vendor Mismatched Fields -> Main
10 Months Ago
Merge: from main Tests: Build all modes
10 Months Ago
Fixed travelling vendor mismatched fields
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed rivers having the lake instead of river water body type set
10 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
10 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
10 Months Ago
Fixed harbors overlapping rivers
10 Months Ago
viewmodel burstcloth angular limit tweaks
10 Months Ago
merge from wallpaper
10 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
10 Months Ago
Support underwater effects in lakes
10 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
10 Months Ago
merge from wallpaper
10 Months Ago
restored viewmodel wallpaper renderer
10 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
10 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
10 Months Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
10 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
10 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
10 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
10 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
10 Months Ago
blowpipe viewmodel mesh for alex temp textures
10 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
10 Months Ago
Code cleanup, comments
10 Months Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Fixed digital clock UI server fields mismatch
10 Months Ago
wip deployable scene item setup
10 Months Ago
Fixed WallpaperModelRenderer server fields mismatch
10 Months Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
10 Months Ago
updated wallpaper entity with latest world model meshes
10 Months Ago
Finished weapon items scene setup
10 Months Ago
Fixed offset not being 1:1
10 Months Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
10 Months Ago
merge from reload_animation_timings
10 Months Ago
Merge from main
10 Months Ago
Merge main -> UWSkidoo
10 Months Ago
Fixed actual gameplay prefab for testing