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125,356 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Add [System.NonSerialized] to savedTrackSpeed
10 Months Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
10 Months Ago
10 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
10 Months Ago
Merge from missing_component_warning_cleanup
10 Months Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
10 Months Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
10 Months Ago
Merge from elevator_parenting/net_vis
10 Months Ago
Fixed gibs getting spawned when picking up an elevator
10 Months Ago
Merge from elevator_parenting/net_vis
10 Months Ago
Fixed player placed elevators not working
10 Months Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
10 Months Ago
Fixed elevators not being able to move if they are in a different network group to their parents
10 Months Ago
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10 Months Ago
Merge DuplicateGUIDFix -> main
10 Months Ago
Merge UnassignLaunchSite -> main
10 Months Ago
Merge TrainDecouplingImprovements -> main
10 Months Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
10 Months Ago
merge from main -> full_server_demo_client_reader
10 Months Ago
Merge from optimize_f1_console_autocomplete -> main
10 Months Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
10 Months Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
10 Months Ago
merge from wallpaper
10 Months Ago
Compile fix
10 Months Ago
Set ore bonus wood to use bonus_hit_wood
10 Months Ago
Removed particles from sound effect
10 Months Ago
10 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
10 Months Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
10 Months Ago
wallpaper_viewmodel by default on view model and world model prefabs
10 Months Ago
Merge from main -> full_server_demo_client_reader
10 Months Ago
Restored wallpaper viewmodel refs
10 Months Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
10 Months Ago
World Update 2 -> Legacy Woodpile Improvements
10 Months Ago
Swapped to correct impact effect
10 Months Ago
Rebalanced HP to make it as close to nodes as possible
10 Months Ago
latest wallpaper viewmodel mesh added to prefab and rig
10 Months Ago
made burstcloth large collision response pruning optional
10 Months Ago
Added first person deploy sound to wallpaper
10 Months Ago
Added proxy test with more strategic bone placements
10 Months Ago
Merge from nexus (fix server NRE when transferring while in a team)
10 Months Ago
Fix formatting after merge
10 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
10 Months Ago
Fixed canyon water carving volumes being culled too early
10 Months Ago
Merge from main
10 Months Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
10 Months Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
10 Months Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
10 Months Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
10 Months Ago
Buildfix: updating stale DLL Tests: built all modes