reporust_rebootcancel

125,365 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Merge from main
10 Months Ago
Widened rivers slightly at their origin
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
10 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
10 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
10 Months Ago
Tie audio tracks to the play buttons
10 Months Ago
Menu prefab
10 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
10 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
10 Months Ago
WIP left hand IK, still not working
10 Months Ago
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10 Months Ago
Merge from fix_zstring_analytics_clear -> main
10 Months Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
10 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
10 Months Ago
Refactor IK to specify right hand, in prep for left hand pass
10 Months Ago
Compile fixes, cleanup
10 Months Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
10 Months Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
10 Months Ago
Added fixcars convar support to the DPV
10 Months Ago
Merge main -> UWSkidoo
10 Months Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
10 Months Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
10 Months Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
10 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
10 Months Ago
Fixed DigitalClock.FadeOutScreens NRE
10 Months Ago
Merge from tests
10 Months Ago
Merge from /scene
10 Months Ago
Delete my temp scene
10 Months Ago
Final clothing
10 Months Ago
more clothing wip
10 Months Ago
Clothing wip
10 Months Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
10 Months Ago
Add labels to transitions in fsm UI
10 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
10 Months Ago
add 30s sound track preview audio files
10 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
10 Months Ago
merge from wallpaper
10 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
10 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
10 Months Ago
Force fur to bypass render queue check the same as Hair is
10 Months Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
10 Months Ago
Fixed hatchet fur not working with viewmodel renderer
10 Months Ago
Parent tunic controller to pelvis & add bone retarget
10 Months Ago
Improved Legacy Wood Piles -> World Update 2
10 Months Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
10 Months Ago
World Update 2 -> Aux 2
10 Months Ago
Fixed floating divesites
10 Months Ago
Fixed wallpaper being colored by shipping container custom colors
10 Months Ago
Also remove water caustics where ocean is culled