reporust_rebootcancel

117,513 Commits over 3,987 Days - 1.23cph!

24 Days Ago
Remove accidental blueprint component from pies
24 Days Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
24 Days Ago
env volumes tweak, darker S2P
24 Days Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
24 Days Ago
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24 Days Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
24 Days Ago
Fix compile errors due to CLIENT and SERVER
24 Days Ago
Merge from cookingv2
24 Days Ago
Remove "Eat" UI option for pies
24 Days Ago
Fixed Chicken Material not being double sided and updates textures
24 Days Ago
Fix poolable error on natural beehive
24 Days Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
24 Days Ago
crafting_update -> Aux2
24 Days Ago
Removed debug log when setting the duration of a Timer Switch
24 Days Ago
main -> boomerang
24 Days Ago
bees -> crafting_update
24 Days Ago
edited tiger ledge attack anim
24 Days Ago
Greatly extended natural beehive hitbox
24 Days Ago
TreeEntity addition now properly supports poolable entities
24 Days Ago
Increased bee network tick. Will look at bringing this back down before release
24 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
24 Days Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
24 Days Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
24 Days Ago
jungle ruins S2P
24 Days Ago
jungle ruins overgrowth pass with strangler figs
24 Days Ago
merge from crafting_update
24 Days Ago
merge from cookingv2
24 Days Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
24 Days Ago
merge from terrain_ignore_grid
24 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
24 Days Ago
Update: Name a couple magic constants Tests: none, trivial change
24 Days Ago
Clean: rogue newline Tests: trivial change
24 Days Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
24 Days Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
24 Days Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
24 Days Ago
Merge from armor_slots
24 Days Ago
Refactor protection getting
24 Days Ago
merge from main
24 Days Ago
Fix player preview hover display stats
24 Days Ago
merge from garage_door_fixes_2
24 Days Ago
fixed parenting issue with door controllers on ClosedCollider io parent
24 Days Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
24 Days Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
24 Days Ago
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24 Days Ago
Merge from armor_slots
24 Days Ago
copyto now recreates armor slots and transfers inserts.
24 Days Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
24 Days Ago
Merge from armor_slots
24 Days Ago
Recreate armor slots and move items over when reskinning an item with armor slots.
24 Days Ago
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