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133,984 Commits over 4,293 Days - 1.30cph!

51 Days Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
51 Days Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
51 Days Ago
* Fix randomly disappearing in-motion objects since switching to the new TransformMemory implementation. * Fix randomly disappearing stationary and in-motion objects in the deep sea. * Fix concurrent access exception when in-motion objects are destroyed.
52 Days Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
52 Days Ago
merge from naval_update/islands_navmesh_fix
52 Days Ago
Removed a boat AI log
52 Days Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
52 Days Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
52 Days Ago
Merge from naval_update
52 Days Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
52 Days Ago
Merge from naval_update
52 Days Ago
Update with new icons
52 Days Ago
Codegen
52 Days Ago
Codegen protobuf
52 Days Ago
merge from main -> fix_steam_nickname_bags
52 Days Ago
Fix pumpkin.wearable (was back to front)
52 Days Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
52 Days Ago
Fixed diving fins missing material
52 Days Ago
add graphics.atmospherefogdensityscale
52 Days Ago
merge from deepsea_portal_weather_fixes
52 Days Ago
another compile fix
52 Days Ago
52 Days Ago
merge from deepsea_portal_weather_fixes
52 Days Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
52 Days Ago
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52 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
52 Days Ago
merge from deepsea_demos_fixes
52 Days Ago
merge from main
52 Days Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
52 Days Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
52 Days Ago
Fixed terrain config not switching to deep sea when playing demos
52 Days Ago
latex balloon better text conformity
52 Days Ago
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52 Days Ago
merge from spacestation_storepages
52 Days Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
52 Days Ago
Sail lod FIX
52 Days Ago
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52 Days Ago
Added oil barrels to docks.
52 Days Ago
Mummywraps full body female reposed
52 Days Ago
mission rewards
52 Days Ago
Do not display sign text when censorsigns convar is enabled
52 Days Ago
merge from naval_update
52 Days Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
52 Days Ago
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
52 Days Ago
Tweaked balloon pack in the skin viewer, fixed scale and pos
52 Days Ago
Fix unset storage container in RHIB.DeepSea
52 Days Ago
Fixed scientist NRE on docks.
52 Days Ago
turret_fixes -> naval_update
52 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
52 Days Ago
Adding retargeted v4 player update anims