reporust_rebootcancel

131,726 Commits over 4,262 Days - 1.29cph!

23 Days Ago
Console menu navigation
23 Days Ago
Ninja suit repose
23 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
23 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
23 Days Ago
Removed save file name from Craggy's GameSetup
23 Days Ago
Developer tool nav bar buttons
23 Days Ago
Client compile fix
23 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
23 Days Ago
Command block tests
23 Days Ago
Added the old console to the new developer tool prefab for now
23 Days Ago
Added indirect instancing for the ballpit spheres
23 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
23 Days Ago
Baseline, bootstrap spawns EngineUI2
23 Days Ago
Merging fpbuild related changes to main branch
23 Days Ago
Add a network graph
23 Days Ago
Setting up EngineUI2_DeveloperTools prefab
23 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
23 Days Ago
Auto auth player on placing steering wheel
23 Days Ago
console tools
23 Days Ago
23 Days Ago
Burlap shirt repose/lods
23 Days Ago
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23 Days Ago
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23 Days Ago
plastic please
23 Days Ago
Renamed the prefabs
23 Days Ago
easel lods
23 Days Ago
Fix for texture issue on 3p m15
23 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
23 Days Ago
WIP code, parameters, setup
23 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
23 Days Ago
Console Info Panel
23 Days Ago
Merge from parent
23 Days Ago
merge from automatedtesting
23 Days Ago
Merge from parent
23 Days Ago
Merge from parent
23 Days Ago
new console items ui
23 Days Ago
merge from SeparatePhysicsScenes
23 Days Ago
That's all folks
23 Days Ago
Almost done...
23 Days Ago
Even more...
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More...
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More...
23 Days Ago
Some more...
23 Days Ago
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23 Days Ago
merge from directional_foliage_displacement
23 Days Ago
merge from puzzle_reset_hotfix
23 Days Ago
merge from sort_fixes
23 Days Ago
merge from fix_terrain_nametags