reporust_rebootcancel

117,490 Commits over 3,987 Days - 1.23cph!

23 Days Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
23 Days Ago
default config updates, slight clean up
23 Days Ago
Resolved build error
23 Days Ago
Merge from cookingv2
23 Days Ago
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Resetstate now clears all player modifiers
23 Days Ago
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merge from main
23 Days Ago
Merge from cookingv2
23 Days Ago
Fix plant pots gibbing when harvesting plants.
23 Days Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
23 Days Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
23 Days Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
23 Days Ago
merge from client_copy_paste -> main (update manifest)
23 Days Ago
Update manifest
23 Days Ago
merge from crafting_update
23 Days Ago
Codegen protobuf
23 Days Ago
merge from client_copy_paste -> main
23 Days Ago
merge from crafting_update
23 Days Ago
Special formatting for horse gallop speed mod
23 Days Ago
bees -> crafting_update
23 Days Ago
Reduced plant pot water saturation from 9000 to 1000
23 Days Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
23 Days Ago
Remove accidental blueprint component from pies
23 Days Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
23 Days Ago
env volumes tweak, darker S2P
23 Days Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
23 Days Ago
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23 Days Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
23 Days Ago
Fix compile errors due to CLIENT and SERVER
23 Days Ago
Merge from cookingv2
23 Days Ago
Remove "Eat" UI option for pies
23 Days Ago
Fixed Chicken Material not being double sided and updates textures
23 Days Ago
Fix poolable error on natural beehive
23 Days Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
23 Days Ago
crafting_update -> Aux2
23 Days Ago
Removed debug log when setting the duration of a Timer Switch
23 Days Ago
main -> boomerang
23 Days Ago
bees -> crafting_update
23 Days Ago
edited tiger ledge attack anim
23 Days Ago
Greatly extended natural beehive hitbox
23 Days Ago
TreeEntity addition now properly supports poolable entities
23 Days Ago
Increased bee network tick. Will look at bringing this back down before release
23 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
23 Days Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
23 Days Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)