reporust_rebootcancel

140,705 Commits over 4,383 Days - 1.34cph!

29 Days Ago
merge from new_console-ui
29 Days Ago
Fixed inputfield culling issues after entering long strings
29 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
29 Days Ago
Added a fourth row to the hud components panel in the tools tabs
29 Days Ago
Fix LOD extents validation, causing rendering issues.
29 Days Ago
Changed color for shared convars
29 Days Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
29 Days Ago
Changed deepsea.enabled logs to normal logs
29 Days Ago
Console set its text size on init [truncated] shows in yellow
29 Days Ago
Switch to BigEndian, fixes static AAC is working!
29 Days Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
29 Days Ago
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29 Days Ago
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29 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
29 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
29 Days Ago
29 Days Ago
merge from main/waterwheel_deployable
29 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
29 Days Ago
Merge from child_dynamic_lods
29 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
29 Days Ago
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29 Days Ago
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29 Days Ago
merge from main
29 Days Ago
merge from render_pipeline_testing
29 Days Ago
fix error spam and water going invisible from water body mesh being null
30 Days Ago
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30 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
30 Days Ago
Added swimming sound events
30 Days Ago
Added locomotion footstep sound events
30 Days Ago
merge from main -> deep_sea_sleeping_bag
30 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
30 Days Ago
Bunny ears and onesie show in conveyor filters
30 Days Ago
Scale down waterwheel 80% to fit in 1x1
30 Days Ago
merge from main
30 Days Ago
Remove mounted check
30 Days Ago
fix scale not working on prefab deploy guides
30 Days Ago
wip
30 Days Ago
don't overly downsample shadow map for vfog
30 Days Ago
merge from world_serialization_high_compression
30 Days Ago
Fixed flickering being broken.
30 Days Ago
merge from Armored_ladder_hatch
30 Days Ago
fix name collision in maintaining backwards compat
30 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
30 Days Ago
B, C, D and E consistency pass.
30 Days Ago
Scene backup
30 Days Ago
Hooked up fishing anims in main player animator
30 Days Ago
More fluors.
30 Days Ago
Bowless Crossbow - first viewmodel iteration
30 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
30 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations