reporust_rebootcancel

121,815 Commits over 4,048 Days - 1.25cph!

32 Days Ago
half_height shelf test setup
32 Days Ago
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32 Days Ago
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32 Days Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
32 Days Ago
Added null checks on min/max armour peices when toggling their state
32 Days Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
32 Days Ago
main -> conditional_armour_meshes
32 Days Ago
hooper_range_visuals -> main
32 Days Ago
Clean: removing dead code Tests: compiles
32 Days Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
32 Days Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
32 Days Ago
Merge from boomerang
32 Days Ago
Setup for wall mounted weapon racks. Too small for other types.
32 Days Ago
Visual fixes to jungle concrete walkway kit
32 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
32 Days Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
32 Days Ago
Merge from blowpipe
32 Days Ago
Blowpipe weapon racks setup.
32 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
32 Days Ago
Setup Hopper visual range
32 Days Ago
blowpipe worldmodel LODGroup
32 Days Ago
zigg s2p
32 Days Ago
Merge fix 2/2
32 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
32 Days Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
32 Days Ago
Merge from jungle_update
32 Days Ago
Better fix for croc emerging from water (didn't go through)
32 Days Ago
Better fix for croc emerging from water
32 Days Ago
Merge fix 1/2
32 Days Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from gibs_skin_fix
32 Days Ago
Fixed single armored and metal doors playing wood sounds when destroyed
32 Days Ago
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32 Days Ago
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32 Days Ago
Compile fix
32 Days Ago
merge from inputfield_chinese_fix
32 Days Ago
exported crocodile intimidate to walk rm animation
32 Days Ago
Switched these back to green power lights.
32 Days Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
32 Days Ago
Merge from main
32 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
32 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
32 Days Ago
merge from half_height_storage_test
32 Days Ago
half-height shelves to be merged to correct branch
32 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
32 Days Ago
Players are now dismounted if they collide with construction while swinging
32 Days Ago
Merge from blowpipe
32 Days Ago
Fix headshot marker not happening