reporust_rebootcancel

139,338 Commits over 4,383 Days - 1.32cph!

26 Days Ago
Merge from chat_colour_config
26 Days Ago
String interp
26 Days Ago
new_console-ui/commandlist -> new_console-ui
26 Days Ago
new_console-ui -> new_console-ui/commandlist
26 Days Ago
Swap to using on toggle changed for animation play
26 Days Ago
Fix nre with new command list ref
26 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
26 Days Ago
sendmodelstate_optimization -> main
26 Days Ago
apartment complex models backup
26 Days Ago
Adding chat label options to accessibility UI
26 Days Ago
merge from main
26 Days Ago
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26 Days Ago
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26 Days Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
26 Days Ago
Set correct default colours
26 Days Ago
merge from furnace_workshop_fx
26 Days Ago
Add convars. Codegen.
26 Days Ago
Local chat convar name
26 Days Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
26 Days Ago
Camping Cooker LODs
26 Days Ago
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26 Days Ago
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26 Days Ago
exported edited salvaged axe refresh viewmodel animations
26 Days Ago
Set default discord message colour to previous discord colour.
26 Days Ago
Apply correct channel label colours. Colour external/discord messages correctly.
26 Days Ago
fixed trim metallics
26 Days Ago
updated charms ids and updated skins list
26 Days Ago
second pass kiosk trims
26 Days Ago
Updating armoured ladder hatch fbx
26 Days Ago
more charms folder tidy
26 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
26 Days Ago
Fixes
26 Days Ago
merge from main
26 Days Ago
Separated out interior of kiosk E + set dressing within prefab
26 Days Ago
BunnySuit Texture fixes
26 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
26 Days Ago
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26 Days Ago
Added a super simple 3rd person rotation component for attachments
26 Days Ago
Cull the third person attachment at 10m
26 Days Ago
Convert remaining attachments to prefab variants
26 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
27 Days Ago
Remaining lights.
27 Days Ago
Update DLLs with latest W11 fix
27 Days Ago
Merge from main
27 Days Ago
Remove accidental include
27 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
27 Days Ago
Merge from priv_softcore_nre_fix
27 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
27 Days Ago
Merge from main No conflicts!
27 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions