reporust_rebootcancel

137,413 Commits over 4,352 Days - 1.32cph!

29 Days Ago
merge from fix_texture_streaming_naval
29 Days Ago
merge from bbs_overlapping_building_construction
29 Days Ago
merge from hold_type_swap_footstep_fix
29 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
29 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
29 Days Ago
merge from main
30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
merge from Frame_Playerboats
30 Days Ago
merge from artist_pack_dlc
30 Days Ago
merge from smallartistframe_placement_fix
30 Days Ago
merge from artistpack_storepage
30 Days Ago
merge from paintballgun_viewmodel_fix
30 Days Ago
merge from boat_destroy_ents_fix
30 Days Ago
Fixed small artist canvas frame being placeable on top of itself
30 Days Ago
merge from strenghtenedwindow_rugs_fix
30 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
30 Days Ago
Set paintable window glass collider layer to Construction too
30 Days Ago
Restored strengthened window glass collider layer to Construction
30 Days Ago
Implement no respawn icon for player boats
30 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
30 Days Ago
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30 Days Ago
Fix null exception when quickly switching between paintball guns
31 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
31 Days Ago
subtracting 142870 naval_update merge
31 Days Ago
merge from island_shore_seam_fix
31 Days Ago
merge from minor_turret_adjustments
31 Days Ago
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31 Days Ago
merge from naval_update
31 Days Ago
merge from pt_turret_reload_mag_fix
31 Days Ago
merge from bbs_nre_fix
31 Days Ago
scientist_boat_aggro_fixes -> main
31 Days Ago
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31 Days Ago
scientist_boat_aggro_fixes -> main
31 Days Ago
Ensure scientist boats dont target players deep underwater
31 Days Ago
ptboat_front_turret_nerf -> main
31 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
31 Days Ago
mounted_weapon_seat_errorspam_fix -> main
31 Days Ago
mounted_weapon_seat_errorspam_fix -> main
31 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
31 Days Ago
Tools tab HUD components toggles
31 Days Ago
merge from main
31 Days Ago
wip comps box textures
31 Days Ago
Placeholder notify for third person reload sound
31 Days Ago
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31 Days Ago
Molotov refresh
31 Days Ago
merge from fix_texture_streaming_naval
31 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).