reporust_rebootcancel

141,927 Commits over 4,413 Days - 1.34cph!

27 Days Ago
merge from woodpile_changestage_audio
27 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
27 Days Ago
merge from fix_privaddfriend_vis
27 Days Ago
merge from computer_station_io (only manifest changes)
27 Days Ago
manifest
27 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
27 Days Ago
Fix scientists not shooting most of the time
27 Days Ago
merge from computer_station_IO
27 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
27 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
27 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
27 Days Ago
update from mortar
27 Days Ago
Adding sweep animation with no root motion for 3p character
27 Days Ago
Skinning update for space hazmat
27 Days Ago
Temp fix for scientists not facing their target
27 Days Ago
Fixed ice mask/vest not appearing
27 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
27 Days Ago
add io for twitch rivals desk skin
27 Days Ago
Alternate idea
27 Days Ago
console_quickjoin_fix -> main
27 Days Ago
Merge from main
27 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
27 Days Ago
renames for wall tiles mosaic textures
27 Days Ago
merge from playerrigupdate2
27 Days Ago
Material updates Beard textures
27 Days Ago
Bunch of UI/UX wip for prototype techtree
27 Days Ago
some cleanup post merge
27 Days Ago
main -> console_quickjoin_fix
27 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
27 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
27 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
27 Days Ago
merge from main
27 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
27 Days Ago
Merge from Main
27 Days Ago
Workbench NRE fix
27 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
27 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
27 Days Ago
prototype initial implementation
27 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
27 Days Ago
Merge: from main
27 Days Ago
Slots
27 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
27 Days Ago
Updating skinning for female legs
27 Days Ago
Set upgrade limits to 4,5,6 for now
27 Days Ago
merge from new_texture_suffixes_naming_convention
27 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
27 Days Ago
merge main -> rust_relay_server
27 Days Ago
Fixing arm skinning for female player model
27 Days Ago
Merge from terrain_renderer (culling ConVar)
27 Days Ago
Merge from main