reporust_rebootcancel

117,518 Commits over 3,987 Days - 1.23cph!

25 Days Ago
cookingv2 -> crafting_update
25 Days Ago
Send Network Update on gene change
25 Days Ago
Added gene modifier to chicken pie
25 Days Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
25 Days Ago
fix cirrus fog, try to improve weather transition lerping
25 Days Ago
bees -> crafting_update
25 Days Ago
merge from item_ownership -> crafting_update
25 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
25 Days Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
25 Days Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
25 Days Ago
Missing bromeliad spec
25 Days Ago
Update phrases
25 Days Ago
merge from crafting_update
25 Days Ago
merge from cookingv2
25 Days Ago
Update ownership phrase of corpses
25 Days Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
25 Days Ago
Update metal detector phrase
25 Days Ago
bugfixes
25 Days Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
25 Days Ago
merge from main -> item_ownership
25 Days Ago
merge from fix_runtime_profiling_container_url -> main
25 Days Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
25 Days Ago
tool for checking trigger exclude layers for TriggerBase across assets
25 Days Ago
Horizontal header navigation
25 Days Ago
Merge from main
25 Days Ago
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25 Days Ago
Merge from Tiger
25 Days Ago
Stop current anim on client when entity is recycled
25 Days Ago
Fix root motion NRE
25 Days Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
25 Days Ago
merge from coarse_grid_bounds_fix
25 Days Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
25 Days Ago
Fix client server compile errors
25 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
25 Days Ago
Bee atlas files.
25 Days Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
merge from main
25 Days Ago
mauritia flexuosa - rest of the models and prefabs
25 Days Ago
merge from ioentity_optims2
25 Days Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
25 Days Ago
Smooth out initial tiger rotation when preparing to leap
25 Days Ago
RF broadcaster and receiver flag networking
25 Days Ago
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25 Days Ago
merge from jungle_foliage
25 Days Ago
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