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132,617 Commits over 4,262 Days - 1.30cph!

10 Months Ago
add some configs
10 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
10 Months Ago
remove unused textures, fix moon lighting transition
10 Months Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
10 Months Ago
use configured step count again
10 Months Ago
Nested coroutine tests support
10 Months Ago
add back option/convar removed during merge
11 Months Ago
Game UI isolated slider
11 Months Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
11 Months Ago
scene
11 Months Ago
blackboard update made it paintable and deployable
11 Months Ago
scene
11 Months Ago
Split Handcar mesh
11 Months Ago
More containers. Manifest.
11 Months Ago
basic pumping and setting correct ikset for each mount point
11 Months Ago
handcar seat setup with some hand ik targets manifest
11 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
11 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
11 Months Ago
Added and assigned what icon
11 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
11 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
11 Months Ago
launch site factory trees set dressing
11 Months Ago
Wow, it works -Fixed orientation issues
11 Months Ago
merge from ballista_fixes
11 Months Ago
merge from shield_fractional_fix
11 Months Ago
merge from fix_tech_tree_total_cost
11 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
11 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
11 Months Ago
vending_stats_fixes_3 -> main
11 Months Ago
Fix wildly inflated vending stats sold amounts
11 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
11 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
11 Months Ago
blackboard model materials and textures
11 Months Ago
Export test results in the server directory
11 Months Ago
Added cancel command, to cancel the current test run
11 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
11 Months Ago
Split server and client tests correctly into different folders Compile fixes
11 Months Ago
Generate json results after each test run Cleanup
11 Months Ago
moved handcar under trains folder
11 Months Ago
reverting scene changes from merge that look unintentional
11 Months Ago
merge from horse2_fixes/handling
11 Months Ago
merge from handcar
11 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
11 Months Ago
First pass piping update data (similar to IO tool)
11 Months Ago
Created farming inventory loadout Chickens can eat and drink
11 Months Ago
Added server.fillChickenCoop command
11 Months Ago
Hook up sunlight tracking
11 Months Ago
Refactors for future content Added sunlight stat
11 Months Ago
First pass new model setup
11 Months Ago
Merge from main