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155,687 Commits over 4,566 Days - 1.42cph!

12 Months Ago
Refactor not playerboat checks
12 Months Ago
merge from deep_sea
12 Months Ago
merge from deep_sea/hackable_crate
12 Months Ago
12 Months Ago
missing file
12 Months Ago
moving some cargoship/tugboat special behaviour cases in deployabled and HitInfo to be driven by an interface tag rather than direct type check - deployables parent directly to the vehicle instead of sub-entities - special handling in some HitInfo data generation
12 Months Ago
merge from deep_sea
12 Months Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
12 Months Ago
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
12 Months Ago
Bugfix: stop player from inheriting parent's network group Unintentional change as part of baseplayer_vis_nre merge. This caused player to inherit global network group on cargoship, which stops replicating anything outside of it. Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
12 Months Ago
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12 Months Ago
Fixing skinning for 50 cal rig
12 Months Ago
Refactoring boat checks
12 Months Ago
Merge from parent
12 Months Ago
merge from naval_update/island_scenes
12 Months Ago
12 Months Ago
Tropical1 island node pass
12 Months Ago
merge from naval_update
12 Months Ago
Adding gibs mesh for the steering wheel and small engine
12 Months Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
12 Months Ago
Boilerplate for sawpping the foliage system out to a deep sea specific version Not currently working
12 Months Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
12 Months Ago
Merge from floating_cities
12 Months Ago
S2P FC 1,2,3
12 Months Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
12 Months Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
12 Months Ago
Merge from map_work
12 Months Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
12 Months Ago
Compile fix
12 Months Ago
Add icon to switch between deep sea and regular maps on the death screen
12 Months Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
12 Months Ago
pt_boat_2 -> naval_update
12 Months Ago
naval_update -> pt_boat_2
12 Months Ago
PTBoat Scientists can use the rear turret properly
12 Months Ago
Merge from main
12 Months Ago
Merge from parent
12 Months Ago
Missed file
12 Months Ago
Fix crash
12 Months Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
12 Months Ago
Disabled shadow casting on casino ropes
12 Months Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
12 Months Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
12 Months Ago
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12 Months Ago
wip parenting changes
12 Months Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
12 Months Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
12 Months Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
12 Months Ago
merge from fix_deep_sea_wipe -> naval_update
12 Months Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
12 Months Ago
Fix fully global networked entities not getting killed when the deep sea wipes