reporust_rebootcancel

141,773 Commits over 4,413 Days - 1.34cph!

49 Days Ago
merge from weapon_refresh_salvaged_axe
49 Days Ago
edited 3p beach chair anim
49 Days Ago
Fixed first person legs stretched/glitched
49 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
49 Days Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
49 Days Ago
texture for bulky sofa
49 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
merge from main preserve destination deletes of meta files
49 Days Ago
merge from main
49 Days Ago
merge from main preserve destination deletes of meta files
49 Days Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
49 Days Ago
Fixed first person light effect not working
49 Days Ago
Merge from main
49 Days Ago
Merge from cannon_hit_slowdown_revert
49 Days Ago
Merge from bb_triangle_floor_frame_fix
49 Days Ago
Merge from brutalist_skin_shadows_fix
50 Days Ago
Merge from camera_fog_fix
50 Days Ago
Merge from manifest_size_optimization
50 Days Ago
Merge from server_side_server_list_filters
50 Days Ago
Merge from easter_fixes_2026
50 Days Ago
Fixed incorrect item id on ladder hatch
50 Days Ago
Merge from armored_ladder_hatch
50 Days Ago
Merge from shield_idle_collider
50 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
50 Days Ago
Merge from main
50 Days Ago
Merge from shield_idle_collider
50 Days Ago
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50 Days Ago
Merge from Armored_ladder_hatch
50 Days Ago
Descriptions, fix guide mesh offset on triangle
50 Days Ago
Temp crafting costs
50 Days Ago
Icons
50 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
50 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
50 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
50 Days Ago
Merge from viewmodel_early_disable_fix
50 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
50 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
50 Days Ago
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50 Days Ago
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50 Days Ago
Updated eyetransform in rustplayer.fbx
50 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
50 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
50 Days Ago
restore
50 Days Ago
merge from main
50 Days Ago
Updated server side ragdoll bone pos data
50 Days Ago
Apartment complex b file cleanup
50 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
50 Days Ago
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