195,807 Commits over 4,110 Days - 1.99cph!

2 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
2 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
2 Months Ago
Dart thickness tweaks
2 Months Ago
merge from main
2 Months Ago
fix rasterization of manually double-sided LOD3s
2 Months Ago
Reduce croc sight range
2 Months Ago
Fix on back orientation
2 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
2 Months Ago
New icon and inventory effects
2 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
3 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
3 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
3 Months Ago
Moved ContainerCorpse file to another folder
3 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
3 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
3 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
3 Months Ago
Random parts setup (material variations)
3 Months Ago
Burst cloth rig on horse costume
3 Months Ago
manifest
3 Months Ago
hinged doors for zigg security gates
3 Months Ago
Remove unneeded logs
3 Months Ago
Fixed client catch prediction (works well!)
3 Months Ago
Workbench 3 corpse ingredients
3 Months Ago
Shockbyte and retro tcs corpse prefabs
3 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
3 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
3 Months Ago
Desal Collision
3 Months Ago
Update for Desal tank collision
3 Months Ago
Compile fixes
3 Months Ago
Increased look at toggle command accuracy
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/bag_changes
3 Months Ago
Added Colliders for Water Treatment Tank
3 Months Ago
Some refactor and allow non-admins to use commands.
3 Months Ago
Desal tank collider update
3 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
3 Months Ago
Merge from main
3 Months Ago
drawcolliders now works in demos
3 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
3 Months Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
3 Months Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
3 Months Ago
cherrypicking 116005 Weapon rack parachute NRE fix
3 Months Ago
zigg scene backup, relinked props to prefabs
3 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
3 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
3 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
3 Months Ago
▋▇▍█ ▊▇▋▍▌▉ ▊▄▅ ▊▅ ▉▊▅▄▄▆▅▉▋██ ▋▇▋▌ ▇▌▋▉▍█▆▄▌ ▇▇ ▉▌▋▇▅▋▇▌▇ ▆▌█▄▉▉▌▆ ▍▅▉▇▆▍ ▅▌▆▉ ▋▋▇▉ ▇▋▋ ▋▆▌█▇▊▇ ▉▇▉▉▇▋▍█ (▊▄▄ ▊▋▍▆▍▉█ ▌▅▊▅▍▋ █▋▆▌▆▄▋▊▉▅▌, ▌▇▊██▉ ▇▅▇▉▋▍ ▌▉▇)