255,859 Commits over 3,990 Days - 2.67cph!
Update Facepunch.ActionGraphs to 1.9
* Fix graph compilation times
* Compiled graphs avoid allocations where possible
* Compiled graph performance is now much closer to C#
* Cleaner node definition API
* Groundwork for new features #1667
Fix scene.ref nodes in prefabs referencing stuff in containing scene
Fixes #1756
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Moved siege tower drawbridge notifiers to a slightly better position
Removed old towing code left on modular cars
Add some really simple jumping animations to nav test scene
https://files.facepunch.com/lolleko/2025/January/06_17-14-NotableChanticleer.mp4
Port c++ navlink implementation to c#
Make agents aware of when they are traversing a link
Allows users to handle link traversal (e.g. by playing an animation)
Move sounds
Item Tripmine
merge from siege_weapons (horse siege harness)
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
edited vm mini crossbow shoot animations
ModelDoc: Add a wizard to keep all bones
Leaderboard backup, run #
16671
Merge from presets_editor/quality
Split menu convars to MenuConVar, MenuConCmd
Move language convar to engine
RFO debug stuff for Dayaan
Various atlas iterations.
Fixed female breasts censor cube covering screen when using ballista
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
Some work on the hand grenade (some missing stuff like fp anims, tweaking, impact sounds), can either throw or cook it and blow up
- Changed reload fraction duration to recommended
- Enable loop pose on idle
-Updated Ballista Texture and material assignments
Negative background to fix halo.
Set shadows to hard & soft across all quality levels, in-line with previous settings.
Fixed horses floating when hitched
Fixed horse air time not being reset correctly when stationnary
Leaderboard backup, run #
16670
Added Rotation.LerpTo/SlerpTo for consistency with Vector3.LerpTo/Angles.LerpTo/ect.
Fixed Revert Changes not working for Title/Org on Project Setup page of Settings
Added DLAA support and added it as an option in the graphics menu
merge from main -> primitive_gm
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307
File > Open menu supports opening prefabs too
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
Added "Find in Scene" to GameObjectControlWidget context menu
https://files.facepunch.com/CarsonKompon/2025/January/06_09-32-OutstandingCuscus.png
Remove configdefaults.PLAT.vcfg, completely bullshit for us
PerViewLightingConstantBuffer_t completely unused
Host Stats / Local Network Stats in Console (#1758)
Make GetStats a property, make it public, document it
InputActionControlWidget sets value to "" instead of null so value is serialized.
New flame impact atlases.
Start with empty feed
Move AddHitMarker to HitMarker.CreateFromTrace
Inventory uses BaseCarryable instead of BaseWeapon
Crowbar derives from BaseCarryable
Put crowbar sounds next to crowbar
Clean up player spray
Updating Ballista rig with new LODs
Add `UseFovFromPreferences` bool to PlayerController so you can disable and override the FOV without having to create your own camera component.
Fix NREs in the default Pause Menu for connected clients when game package is set to local
Switch to quiet run so that setting convar changes aren't printed to console
Host stats initial commit
cargo_docking_fishingvillage_fix -> main
Increased min distance to a better level
Sprays
T to spray
Uses player avatar