132,146 Commits over 4,232 Days - 1.30cph!

2 Months Ago
player-controlled drones targetable by SAMs
2 Months Ago
Setup for other monument types
2 Months Ago
Reverted changes to skydome's TOD_sky night settings
3 Months Ago
Merge from main
3 Months Ago
missing change
3 Months Ago
moved drop input response so it's reliable
3 Months Ago
Merge from underwater_lab_windows_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from render_pipeline_testing
3 Months Ago
Updated Spinning Radar Prop Textures
3 Months Ago
Merge from main
3 Months Ago
Applied Boat block type to remaining boat blocks
3 Months Ago
Small oilrig no longer spawns in T0
3 Months Ago
merge from main
3 Months Ago
merge from monument_shuffle
3 Months Ago
merge from monument_shuffle
3 Months Ago
merge from stringpool_warnings_investigation
3 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
3 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
3 Months Ago
merge from drone_storage_slot
3 Months Ago
don't let market drones brick the server with bad entityref access
3 Months Ago
S2P radtown_small_3 Minior spawn location changes
3 Months Ago
merge from main
3 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
3 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
3 Months Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
3 Months Ago
merge from meta_shift
3 Months Ago
tweaked shote_crate filters
3 Months Ago
merge from /meta_shift/monument_loot_shuffle
3 Months Ago
merge from main
3 Months Ago
merge from fix_vitals_sorting
3 Months Ago
merge from vehicle_damage_stat_display
3 Months Ago
merge from marker_teleport
3 Months Ago
merge from bear_meat_20
3 Months Ago
merge from sleeping_bag_shadows
3 Months Ago
merge from optimize_flashlights
3 Months Ago
merge from codelockedhackablecrate_modded_prefabs
3 Months Ago
merge from Wildlife_Cull_JungleAnimals
3 Months Ago
merge from decay_scale_ui_fix
3 Months Ago
Merge from boat_building
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Terrain material improvements.
3 Months Ago
Prefab scaling changes vs desert variant.
3 Months Ago
Tree related decal stuff
3 Months Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
3 Months Ago
Compile fixes
3 Months Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
3 Months Ago
Merge from main
3 Months Ago
Fix compile errors