255,844 Commits over 3,990 Days - 2.67cph!

50 Days Ago
Charge Station Wip
50 Days Ago
ToolRenderLayer shouldn't force Forward mode as it disables face selection and other crap Hammer wireframe is just normal render pipeline wireframe now instead of all the special case layer stuff
51 Days Ago
Autocomplete is all c#
51 Days Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
51 Days Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
51 Days Ago
Initial
51 Days Ago
Native console command help etc print variable value when no arguments Move "find" to c#, add ConvarFlags.Hidden
51 Days Ago
Fix missing standalone files sbox-issues/issues/7241 Hook up IPressable.Release Fix CI menu build for PRs Analogue to 80a508a419578851e644fce2fa43da3debd48d9c Merge branch 'master' into serialize-null-fields-and-props
51 Days Ago
Fix CI menu build for PRs Analogue to 80a508a419578851e644fce2fa43da3debd48d9c
51 Days Ago
Hook up IPressable.Release
51 Days Ago
Fix missing standalone files sbox-issues/issues/7241
51 Days Ago
trim props trim prop sources Merge branch 'main' of sbox-assets
51 Days Ago
table_round_a + coffeetable_a props
51 Days Ago
Explicitly serialize & deserialize null values
51 Days Ago
Add ConVar flags Remove dead code Route console commands from engine to managed No need to register convars with engine, we are the owner now Strip command buffer running, aliasing Store native console commands, everything works again
51 Days Ago
Set up jungle ruins beam kit prefabs
51 Days Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
51 Days Ago
Fix spline loop (de)serialization
51 Days Ago
Gauss: add loads of screen punch when firing a charged shot
51 Days Ago
Health and Armour kit pickup
51 Days Ago
Add continuous shake whilst charging the gauss gun Gauss: Damage is evaluated on a curve based on charge power, drain ammo whilst charging until fully charged
51 Days Ago
Doh lets always subscribe Terrain OnTransformChanged
51 Days Ago
Grenade Item
51 Days Ago
Add Gauss Gun, missing ricochet, screenshake, charged damage bonus
51 Days Ago
Bespoke grenade crosshair
51 Days Ago
-Ballista LOD material fix
51 Days Ago
Tripmine uses collider now
51 Days Ago
Create primitive gamemode prefab
51 Days Ago
Always prefer explicitly set hostname for server name when running a dedicated server
51 Days Ago
Also expose ability to modify a weapon's workbench level via an override
51 Days Ago
Add ability to override crafting cost & crafting time of items based on the era
51 Days Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
51 Days Ago
Parent merge
51 Days Ago
Codegen
51 Days Ago
Merge from avatar_masks
51 Days Ago
Merge from avatar_masks
51 Days Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
51 Days Ago
Merge from media_projects/player-copy-fixes
51 Days Ago
Leaderboard backup, run #16685
51 Days Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
51 Days Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
51 Days Ago
Merge from main
51 Days Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
51 Days Ago
citizen_human_male_REF file
51 Days Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
51 Days Ago
More sockets
51 Days Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
51 Days Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
51 Days Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
51 Days Ago
Added message types