130,508 Commits over 4,232 Days - 1.28cph!

3 Months Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
3 Months Ago
Fixed the indirect lighting issue with cameras that are rendered via script
3 Months Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
3 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
3 Months Ago
better BC defaults, natural gravity and disabled collision
3 Months Ago
Merge from main
3 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
3 Months Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
3 Months Ago
Create getter and setter methods we can give to the weaver
3 Months Ago
Fixed rogue pixels in the bulb emissive texture
3 Months Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
3 Months Ago
String light bulbs are now combined together into a single mesh
3 Months Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
3 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
3 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
3 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
3 Months Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
3 Months Ago
prison update
3 Months Ago
security prison progress
3 Months Ago
Merge: from main Tests: editor compiles
3 Months Ago
Set GPU instancing on materials
3 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
3 Months Ago
Enable Read/Write for nature assets
3 Months Ago
codegen phrase checks
3 Months Ago
updated the security spotlights lods
3 Months Ago
Fix camera position not updating when recentering map view
3 Months Ago
applied cinematic materials to ejector seat for merge
3 Months Ago
Enabled GPU instancing on fairy light bulb material
3 Months Ago
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3 Months Ago
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3 Months Ago
update from naval_update
3 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
3 Months Ago
Upon first time opening map automatically centre on player
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
3 Months Ago
Merge: from main
3 Months Ago
Stop interaction toast clipping Setup button max sizes
3 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
3 Months Ago
merge from main
3 Months Ago
(Test) set all meshes isReadable=0
3 Months Ago
Revert library setting
3 Months Ago
Remove top level token debug
3 Months Ago
Ensure map name is sanitised properly in streamermode
3 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
3 Months Ago
Ensure session background isn't fully transparent
3 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
3 Months Ago
Fix scientists shooting before fully aligned to aim
3 Months Ago
adjusted terrain ignore volume
3 Months Ago
Subtract mesh and material changes