128,550 Commits over 4,201 Days - 1.27cph!

12 Days Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
12 Days Ago
zero'd transforms in bandage entity
12 Days Ago
xmas floorpaper setup, wip
12 Days Ago
Follow Daniel's advice of merging two redundant code paths into one
12 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
12 Days Ago
server_refresh_budgeting_adjustments -> main
12 Days Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
12 Days Ago
add animator live-updating, refactor some code placement that didnt make sense
12 Days Ago
Roof net mesh and prefab setup
12 Days Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
12 Days Ago
Hanging tarp 350_a LOD/COL/Prefab
12 Days Ago
Restore some commented RPC checks.
12 Days Ago
food barge and floating piers culling volumes for props
12 Days Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
12 Days Ago
Adding browning single rig fbx
13 Days Ago
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13 Days Ago
farm barge culling volumes for props, full refactor of prefab groups
13 Days Ago
Fix stairs server cull tag
13 Days Ago
Individual parenting triggers for hull and floor pieces.
13 Days Ago
re-populated unarmed player update anims
13 Days Ago
commit of annoying material list that keep modifying until committed
13 Days Ago
prison barge culling volumes for props
13 Days Ago
Submitting progress on floating city 3 (still WIP)
13 Days Ago
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
13 Days Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
13 Days Ago
GL anim updates
13 Days Ago
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting Unknown Error x4 The Method Unknown is not supported x4 Exiting connection was forciably closed by the remote host x2 Method 30834 is not supported x3 Method 14566 is not supported x2 Method 14898 is not supported x2
13 Days Ago
iterations on the boat steering wheel start turning audio files
13 Days Ago
Steering wheel prevent building volume.
13 Days Ago
merge from main
13 Days Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
13 Days Ago
Additional steering wheel dismount positions
13 Days Ago
merge form underwaterlabs_bp_fragment
13 Days Ago
13 Days Ago
half-broken application of baked shore vectors
13 Days Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
13 Days Ago
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13 Days Ago
Merge from naval_update
13 Days Ago
Updated charity plushie Icons
13 Days Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
13 Days Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
13 Days Ago
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13 Days Ago
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
13 Days Ago
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
13 Days Ago
Disable player animators on players that have been sleeping for more than 10s In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms Automatically resumes once player wakes up, seems like no visible consequences
13 Days Ago
Merge from main
13 Days Ago
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
13 Days Ago
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
13 Days Ago
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update Seemed to affect lights that didn't use a CullingVolume Also removed an allocation every time a player enters and exits the lights range
13 Days Ago
Replace all displacement textures with shapes, switch off blending for now, use vertex position to sample displacement instead of instance pos (except of grass case), squash foliage towards centre relative to displacement vector, use quantized vertex colours to attenuate, and rework directional height for better blending.