193,919 Commits over 4,079 Days - 1.98cph!

19 Days Ago
Fix foliage shader merge issue. Adjust placement count.
19 Days Ago
Merge from main
19 Days Ago
Big code clean up and mark up. GPU readback to job wip.
19 Days Ago
fix missing terrain textures in workshop editor scene
19 Days Ago
Merge from jungle_update
19 Days Ago
Fixed error when getting killed by outbreak scientist
19 Days Ago
Progress
19 Days Ago
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19 Days Ago
Merge from jungle_update
19 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
19 Days Ago
Fix typo in croc death anim footstep sound notify
19 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
19 Days Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
19 Days Ago
Prevented deploy/holster from firing without an instance in demos
19 Days Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
19 Days Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
19 Days Ago
Cover the descending case as well
19 Days Ago
Ensure vine viewmodel kills itself when dismounting in demos
19 Days Ago
main -> vine_viewmodel_demo_fix
19 Days Ago
Merge from jungle_update
19 Days Ago
Merge from main
19 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
19 Days Ago
getheldentity_demo_nre -> main
19 Days Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
19 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
19 Days Ago
uicompass_demo_nre -> main
19 Days Ago
Merge from jungle_update
19 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
19 Days Ago
Fix UI compass occasionally throwing an NRE in demos
19 Days Ago
fog_overlay_nre -> main
19 Days Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
19 Days Ago
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19 Days Ago
snake sssssoundsssss
19 Days Ago
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19 Days Ago
merge from jungle_update
19 Days Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
19 Days Ago
Merge: from profiling_improvements - Buildfix for tests trying to use ServerProfiler in non-server env Tests: scripts compile in editor CLIENT mode
19 Days Ago
Buildfix: exclude ServerProfiler tests from non-server builds Tests: built CLIENT config in editor
19 Days Ago
Merge: from profiling_improvements - Rewrote internal storage of profiling data to use 1 buffer per thread - Bugfix for allocation graphs not properly resetting and having gaps at the start - Bugfix for failing to generate export in rare cases where mono runtime allocates with no managed callstack Tests: unit tests and generating snapshots in editor
19 Days Ago
boomerang_animation_fix -> main
19 Days Ago
Missing files
19 Days Ago
Ensure there are no occasions where players with waiting to catch animations will keep them
19 Days Ago
Bugfix: ProfileExporter.JSON - don't spam allocs-0 counter for worker threads Tests: snapshot in editor on craggy
19 Days Ago
vine_fixes_2 -> main
19 Days Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
19 Days Ago
finish position lerp on dismount before drawing updating the vine position
19 Days Ago
Remove log
19 Days Ago
Merge: from main
19 Days Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests