138,452 Commits over 4,324 Days - 1.33cph!

9 Days Ago
Deleted old Main Menu prefab folder
9 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
9 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
9 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
9 Days Ago
inventory_commands_streamermode
9 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
9 Days Ago
merge from supplydrop_boat_fix
9 Days Ago
merge from scientist_rock_fix
9 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
9 Days Ago
Prefab variant, more setup. Manifest.
9 Days Ago
merge from main/salvaged-sword-audio-rework
9 Days Ago
merge from main/salvaged_icepick_new_sounds
9 Days Ago
Re-added indirect instancing multi-compiles
9 Days Ago
merge from main/salvaged_axe_new_sounds
9 Days Ago
merge from main/butcher_knife_new_sounds
9 Days Ago
Golfcart read write/golf driver mesh and textures
9 Days Ago
wip
9 Days Ago
Folder cleanup, renamed some classes
9 Days Ago
catapult_bee_worldmodel -> main
9 Days Ago
Add worldmodel script to bee ammo for the catapult
9 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
9 Days Ago
syncvar_improvements_3 -> main
9 Days Ago
Merge from main
9 Days Ago
materials first pass, texturing start on apartments exterior
9 Days Ago
Merge from main
9 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
9 Days Ago
Merge from main
9 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
9 Days Ago
Separate sign for Kiosk B
9 Days Ago
Merge: from main
9 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
9 Days Ago
Deleted and moved more stuff
9 Days Ago
Compile fix post merge
9 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
10 Days Ago
Separate paintable signs for rentable shop kiosks
10 Days Ago
merge from deepsea_fixes
10 Days Ago
Test setup
10 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
10 Days Ago
RHIBs cannot enter the deep sea
10 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
10 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
10 Days Ago
Charcoal Box - texture and icon update
10 Days Ago
Merge from redirect_tests
10 Days Ago
Compile fixes
10 Days Ago
Merge from main
10 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
10 Days Ago
rotated penthouse bath door to prevent blocking path
10 Days Ago
Merge from naval_update