140,360 Commits over 4,352 Days - 1.34cph!

10 Days Ago
Swap to using on toggle changed for animation play
10 Days Ago
Fix nre with new command list ref
10 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
10 Days Ago
sendmodelstate_optimization -> main
10 Days Ago
apartment complex models backup
10 Days Ago
Adding chat label options to accessibility UI
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
10 Days Ago
Set correct default colours
10 Days Ago
merge from furnace_workshop_fx
10 Days Ago
Add convars. Codegen.
10 Days Ago
Local chat convar name
10 Days Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
10 Days Ago
Camping Cooker LODs
10 Days Ago
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10 Days Ago
exported edited salvaged axe refresh viewmodel animations
10 Days Ago
Set default discord message colour to previous discord colour.
10 Days Ago
Apply correct channel label colours. Colour external/discord messages correctly.
10 Days Ago
fixed trim metallics
10 Days Ago
updated charms ids and updated skins list
10 Days Ago
second pass kiosk trims
10 Days Ago
Updating armoured ladder hatch fbx
10 Days Ago
more charms folder tidy
10 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
10 Days Ago
Fixes
10 Days Ago
merge from main
10 Days Ago
Separated out interior of kiosk E + set dressing within prefab
10 Days Ago
BunnySuit Texture fixes
10 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
10 Days Ago
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10 Days Ago
Added a super simple 3rd person rotation component for attachments
10 Days Ago
Cull the third person attachment at 10m
10 Days Ago
Convert remaining attachments to prefab variants
10 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
10 Days Ago
Remaining lights.
11 Days Ago
Update DLLs with latest W11 fix
11 Days Ago
Merge from main
11 Days Ago
Remove accidental include
11 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
11 Days Ago
Merge from priv_softcore_nre_fix
11 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
11 Days Ago
Merge from main No conflicts!
11 Days Ago
Fix 64bit HLMV Fix a crash with improper usage of prop_ragdoll Fix physgun glow rendering in buildcubemaps * Just a dumb fix. Applied some more changes like not drawing physgun glow if player is invisible Fix potential crashing issues with GetModelMeshes Reset firing delay on weapon holster while in reload animation * So pulling out 357 or crossbow after starting reload doesn't lock you out of doing anything with the weapon for the duration of reload Fix animation canceling with the RPG reload * You can no longer holster and redeploy to bypass the reload animation after firing Minor cleanups Remove duplicate voice_scale from the blocked list Apply some clientleafsystem index checks from TF2 SDK Remove explosion sound from Emitter's underwater explosion Minor changes to util.SpriteTrail * No entity leakage on Lua error
11 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
11 Days Ago
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