254,392 Commits over 3,990 Days - 2.66cph!

7 Days Ago
Grabbables can define a hand preset, use grab reference to position SimpleObject
7 Days Ago
Birdhouse Model, Prefab, deployable setup
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
fix cloud shadow map with new ground radius
7 Days Ago
account for offset when holding in different hand
7 Days Ago
GrabReference [not hooked up yet] https://files.facepunch.com/tony/1b1111b1/sbox-dev_GTh0Xc9JsD.jpg
7 Days Ago
fixed mount preview players not drawing legs in most cases - re-assigend renderers to LODGroup in skin_legs.male.prefab, shouldn't affect anything else because we manage it separately from that anyway - also added toggle for mount position/eyeposition handles on vehicles
7 Days Ago
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
7 Days Ago
turned wind off on HandcarFunc mat
7 Days Ago
Can now name electrical branches.
7 Days Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
7 Days Ago
Hide ThreadAdmin if we're not an admin
7 Days Ago
max menu scale to 0.7
7 Days Ago
Highlight linked post Add read line, scroll to it Error fix when posting thread/reply Thread pagination
7 Days Ago
merge from jungle foliage
7 Days Ago
extra strangler fig tree types to accomodate corners of buildings
7 Days Ago
Update: ServerProfiler - enable safety checks by default - Also prefixed error logs to make it easy to identify where it came from Tests: did 6 exports in editor, no false-positives
7 Days Ago
7 Days Ago
Adding updated chicken animations
7 Days Ago
Third person animations for peace, love heart and camera frame gestures.
7 Days Ago
Bugfix: ServerProfiler - don't emit thread tracks with only allocations in them - Handle "legal" case where we don't have any method marks on worker threads after frame start timestamp - Handle "legal" case where we get a thread profile for a thread that was stopped before the frame start - Handle "legal" case where we get empty thread profiles due to method filtering - Dead func removal This can be a controversial choice, as allocations do happen there, but it's not something we can interact with because there's not enough helpful information about them(for example, what if we filter out entire thread methods?). Tests: did 4 exports, wasn't able to find weird allocation records on different threads.
7 Days Ago
UI prefab setup
7 Days Ago
Add DefaultGrabbable so we can set the held item immediately
7 Days Ago
Merge from main
7 Days Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
7 Days Ago
Add toggle mode for hand input, grip/trigger pressed/released detection
7 Days Ago
merge from connect_language -> hackweek_modding_improvements
7 Days Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
7 Days Ago
merge from ddraw_perms -> hackweek_modding_requests
7 Days Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
7 Days Ago
merge from can_throw -> hackweek_modding_improvements
7 Days Ago
Merge from main very latest now it's working again
7 Days Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Added triangle and foundation splash bug tests, both failing
7 Days Ago
Merge from unity_editor_show_branch_name
7 Days Ago
merge from max_hp -> hackweek_modding_improvements
7 Days Ago
Ensure it works on players as well (since it overrides max health differently)
7 Days Ago
Cleanup
7 Days Ago
Allow max health to be networked from the server -> client
7 Days Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
7 Days Ago
Merge from main
8 Days Ago
Disable a debug log
8 Days Ago
Merge from hopper
8 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
8 Days Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
8 Days Ago
launch site factory trees set dressing
8 Days Ago
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