134,013 Commits over 4,262 Days - 1.31cph!

32 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
32 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
32 Days Ago
Sculpt backup
32 Days Ago
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32 Days Ago
ripping out on-mesh hit guide MPB stuff
32 Days Ago
Better autocomplete styling
32 Days Ago
New autocomplete system - still needs some work
32 Days Ago
Terrain progress
32 Days Ago
tweaked material of boat building station to use new texture
32 Days Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
32 Days Ago
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32 Days Ago
server runs marching cubes and generates collider
32 Days Ago
fixed save not working in sculpting
32 Days Ago
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32 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
32 Days Ago
missing change
32 Days Ago
Fixed mirroring issue
32 Days Ago
Hide Boots repose male/female
32 Days Ago
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32 Days Ago
Added server tab
32 Days Ago
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32 Days Ago
Loadout and commands view styling
32 Days Ago
more loadout styles that didnt pick up
32 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
32 Days Ago
Restore consoletoggle arg to open a specific tab
32 Days Ago
Info tab tweaks
32 Days Ago
merge from main
32 Days Ago
Fixed menu tooltip icon not being marked as non static
32 Days Ago
Added a button to toggle hidden items
32 Days Ago
further cleanup
32 Days Ago
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32 Days Ago
Fully removed PointGrid3D and associated jobs
32 Days Ago
Use flex columns for the itemlist, instead of a grid
32 Days Ago
HideVest male/female
32 Days Ago
missing TankTop file
32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
removing more unused prefab setup
32 Days Ago
merge from gui_cleanup
32 Days Ago
removing more dead code
32 Days Ago
got the admin panel working for sculptures again
32 Days Ago
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32 Days Ago
Naval scientist variation art
32 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
32 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
32 Days Ago
routed saving properly
32 Days Ago
Commands tab for useful and common commands
32 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
32 Days Ago
Tank Top repose male/female
32 Days Ago
Collared Shirt repose male/female