254,391 Commits over 3,990 Days - 2.66cph!

20 Days Ago
Blockout position update
20 Days Ago
Allow PolygonMesh to construct mesh element handles from index, this will be needed for serializing mesh element selection for undo
20 Days Ago
Fix exception when pasting into TextEntry with MaxLength, resolves Facepunch/sbox-issues#7442
20 Days Ago
merge from main
20 Days Ago
Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
20 Days Ago
Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
20 Days Ago
Ensure sceneundosnapshots are only disposed once Disallow undo/redo while an editor action is underway (e.g. dragging something) Plays relaxing sound if attempted. Fixes sbox-issues/issues/7397
20 Days Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
20 Days Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
20 Days Ago
Add StatusBar to GenericPicker
20 Days Ago
SceneViewport dolly zoom is timescale independent, resolves Facepunch/sbox-issues#7454 AssetList displays hovered asset/directory path in window status bar for all display modes Show un-normalised path as AssetList status text
20 Days Ago
Test if FindPathInScene() is null Dispatch property edits while changing in inspector
20 Days Ago
Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject
20 Days Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
20 Days Ago
Fixed missing DungeonConditionalModel in ferry terminal
20 Days Ago
merge from primitive
20 Days Ago
merge from primitive/gameplay - contains network protocol
20 Days Ago
primative techtree t0 and t2 progress
20 Days Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
20 Days Ago
Merge from primitive
20 Days Ago
Merge from primitive
20 Days Ago
Beehive Blockout Update
20 Days Ago
Fix exception when firing guns and not holding a shield
20 Days Ago
merge from primitive
20 Days Ago
Techtree T0 progression fix weapons t2
21 Days Ago
Fix croc sometimes snapping between water surface and water floor
21 Days Ago
Hook up ISceneEdited editor event again for movie maker
21 Days Ago
Fixed missing backfaces on battering ram build stage
21 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
21 Days Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
21 Days Ago
21 Days Ago
cherrypicking 110851 Fix heli targeting scientists
21 Days Ago
Sav update
21 Days Ago
Hide Collider.Static for concave colliders, concave can only ever be static
21 Days Ago
Add extend edges operation https://files.facepunch.com/layla/1b2911b1/sbox-dev_0zyz9ksM3A.mp4 Remove primitive list from mesh component widget, has no real use and gets in the way
21 Days Ago
Backups
21 Days Ago
Leaderboard backup, run #17213
21 Days Ago
Map & save backups
21 Days Ago
Merge from primitive
21 Days Ago
Added primitive sell order lists for water well vendor
21 Days Ago
Merge from primitive
21 Days Ago
Merge from primitive
21 Days Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
21 Days Ago
Compile fix
21 Days Ago
creativemode.freerepair updates the battering ram head flags correctly
21 Days Ago
creativemode.freerepair works with constructable entities
21 Days Ago
Reduced the collision damage horses can inflict on vehicles
21 Days Ago
Same idea as 111903 but with working code this time
21 Days Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
21 Days Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)