254,761 Commits over 3,990 Days - 2.66cph!

21 Days Ago
Fix NavMeshAreas not linking to their collider correctly if deserialized in the "wrong" order
21 Days Ago
Apple pie temp icon, setup.
21 Days Ago
Ziggurat exterior wall lookdev progress (WIP)
21 Days Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
21 Days Ago
Reduce tiger charge range
21 Days Ago
Standalone: export presets https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_zi12A4W7uN.mp4
21 Days Ago
merge from primitive
21 Days Ago
Fixed catapult reloading issue in demos
21 Days Ago
Fixing stray vertex weights on catapult
21 Days Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
21 Days Ago
Fix NRE when killing self InventorySlot IsValid check Shotgun uses correct muzzle transform
21 Days Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
21 Days Ago
Standalone: move stuff over to whitelist system, remove EnabledAddons (we only have `base` now)
21 Days Ago
merge from primitive
21 Days Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
21 Days Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
21 Days Ago
Updated all wheat meshes to make them look more agricultural
21 Days Ago
Setup Folder Structure for Bread Loaf
21 Days Ago
Standalone: core file whitelist, reduces minimal export size by 300MB (1.2GB -> 800MB) https://files.facepunch.com/alexguthrie/1b3011b1/WizTree64_hoaOoWymnw.png
21 Days Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
21 Days Ago
Allow custom impact effects through base player
21 Days Ago
Set pie VM animator to always animate.
21 Days Ago
Refresh
21 Days Ago
Gibs update
21 Days Ago
Ballista Gibs updates
21 Days Ago
Merge from consume_food
21 Days Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
21 Days Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
21 Days Ago
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21 Days Ago
strangler fig models - LOD and billboards, materials and textures
21 Days Ago
Merge from train_tunnel_altitude_2
21 Days Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
21 Days Ago
Fixed ballista choppy up and down player poses
21 Days Ago
Rework anim parameter inspector to emit changed events (#1812)
21 Days Ago
Hold shift while mousing over timeline to preview without moving pointer https://files.facepunch.com/ziks/2025-01-30/sbox-dev_DV3DchunYX.mp4
21 Days Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
21 Days Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
21 Days Ago
Fix warning in ModelInspector
21 Days Ago
Shotgun item model child was set to Never Network, so it was invisible for other clients. Fixes Facepunch/sbox-deathmatch#97
21 Days Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
21 Days Ago
Updated ammo prefabs to use Network Object mode and Clear Owner orphaned mode - still need updating in the Hammer map
21 Days Ago
static ballista socket mods tweaks, deploy sound
21 Days Ago
Restored sounds on static ballista
21 Days Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
21 Days Ago
Fixed mounted ballista swivel rotations
21 Days Ago
Hook up Sound.Play delay parameter AssetPreviewWidget builds dynamic layout, passes parent widget correctly Add SoundPlayer, use as preview widget for sound files https://files.facepunch.com/solw/2025/January/30_11-51-FarflungUrubu.png PreviewSound automatically plays from 0,0 Remove opaque automatic sound playback from AssetList
21 Days Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
21 Days Ago
Fix sphere trace returning incorrect HitPosition when using SceneTrace.RunAll()
21 Days Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
21 Days Ago
Rework anim parameter inspector to emit changed events