254,391 Commits over 3,990 Days - 2.66cph!

21 Days Ago
Revert 'rock formation huge e' materials back to what they should be
21 Days Ago
Add comment to reference rewiring
21 Days Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
21 Days Ago
Incendiary bolt, doesnt spawn its world model on impact for now
21 Days Ago
primitive -> Aux2
21 Days Ago
Handle cloned references to the prefab root when root is referenced from list or other nested properties. Fixes: sbox-deathmatch/issues/100
21 Days Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
21 Days Ago
detatch tow when horse swims
21 Days Ago
Remove duplicate Forward() and remove DepthNormal fallback Put mode fallbacks on materialsystem init instead of gameinfo
21 Days Ago
Added walking bee model, textures and materials
21 Days Ago
natural beehive world model LODs materials and textures
21 Days Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
21 Days Ago
Cleanup mp5 grenade Make scorch work everywhere
21 Days Ago
Add proc anim to croc tail
21 Days Ago
network++
21 Days Ago
merge from primitive/gameplay
21 Days Ago
Redo track previews to be block based https://files.facepunch.com/ziks/2025-01-28/sbox-dev_rUDi5nRQQY.png Update example movie
21 Days Ago
Add Mode fallback, used for both using Depth() as a fallback if shader doesn't have DepthNormal() and to move VrForward() to just Forward() VrForward > Forward, reverse fallback so that old shaders with VrForward use that still
21 Days Ago
TextureParameterNodes throw errors for name conflicts Nested ITextureParameterNodes are resolves properly. Textures are now saves with DefaultValues in SubgraphNode.
21 Days Ago
Re-added debug capsule rendering 💊
21 Days Ago
Add DebugOverlay.Model Add DebugOverlay.GameObject
21 Days Ago
Initial single plant pot setup
21 Days Ago
Remove walker log Fix missing hud component Add SSAO Tripmine placement ghost Switch to use texture icons
21 Days Ago
Tech tree updates
21 Days Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
21 Days Ago
merge from main
21 Days Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
21 Days Ago
Throw if attempting to clone invalid gameobject
21 Days Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
21 Days Ago
ParameterNodes in a Subgraph without a name will be treated as constants and will not be exposed as inputs
21 Days Ago
Add Update method
21 Days Ago
Interpolate value on query instead of every frame based on last update time
21 Days Ago
Hierarchy: Exiting search expands to new selection, resolves Facepunch/sbox-issues#7453 TreeView.RecursiveLayout compares TargetObject correctly, fixes TreeView.ScrollTo
21 Days Ago
renamed unclear player ragdoll param force->velocityOverride
21 Days Ago
Setup spine movement
21 Days Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
21 Days Ago
Make sure all components captured by UndoScope are valid
21 Days Ago
Pass info back through CreateGameModal, can select map and maxplayers
21 Days Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
21 Days Ago
Don't process implicitly created components in PostClone sbox-issues/issues/7459
21 Days Ago
Made the deferred decals work with the new environment volume system
21 Days Ago
Cherry picking 111833
21 Days Ago
Merge main into spatially_aware_env_volumes
21 Days Ago
▊▇▅▄▊▍▅ ▄▋▌ ▌▉▇▆▍▄ ▌█▊▍▉▍ ▊▉▄▊▊ ▄█▌▍ █▉▇ ▆▇▌▇▊▋ ▊▇▄▆ ▍▌▍▌▅▊▌▉▆.
21 Days Ago
Fixed bottom siege tower drawbridge not having sound
21 Days Ago
Capture shadow mode setting
21 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file
21 Days Ago
Minicrossbow ClientInit NRE fix
21 Days Ago
Cherry picking 111833
21 Days Ago
Subtracting previous shoreVector fuckery