243,339 Commits over 3,898 Days - 2.60cph!

32 Days Ago
Update: AmbianceWaveSounds recycles sounds on disable Tests: none targetted(same type of change as before), but have been live on my branch for 2d while testing and working on other changes.
32 Days Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
33 Days Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
33 Days Ago
Leaderboard backup, run #14380
33 Days Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
33 Days Ago
scrap hover text pick up items remove RotationController
33 Days Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
33 Days Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
33 Days Ago
Remove the mention of floating bottles on the load screen tips
33 Days Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
33 Days Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
33 Days Ago
Prevent processing any snapshot information from an old owner. Ensure interpolation clear flag is sent when dropping ownership and interpolation is cleared when ownership is changed at all. This resolves a lot of issues in Walker when picking up / dropping / throwing objects.
33 Days Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
33 Days Ago
Added siege tower Baseline, prefabs
33 Days Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
33 Days Ago
Merge from main -> full_server_demo_client_reader
33 Days Ago
Fixed Tree Spawns Fix Grass Spawns
33 Days Ago
gun barrel pos shotgun selection box more selection
33 Days Ago
Camera tweaks
33 Days Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
33 Days Ago
merge from main - RC
33 Days Ago
Fixed Panel.Exec not working on SetHTML'd HTML panels
33 Days Ago
Full lighting treatment
33 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
33 Days Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
33 Days Ago
Fixed using wrong translation string in previous commits
33 Days Ago
Resetting bodygroup only applies to effected bodygroups
33 Days Ago
Fixed wrong translation string used in recent changes (oopsie)
33 Days Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
33 Days Ago
Add another optic, underbarrel configuration for M4
33 Days Ago
Fixed a crash to do with teleporting constrained entities Removed unused variables in Problems panels Pull Requests * Use localization strings for GMod-specific keyboard settings * TTT: Updated Turkish localization * Use 4 number overload of surface.SetDrawColor in base game for performance Tooltips for vehicles in spawnmenu akin to those for SWEPs, SENTs Resistance turrets only set the 2 valid skins (was trying to use 4) Localize NPC and Vehicle spawnmenu tab entries Added Resistance Turrets to spawnmenu if Episode 2 is mounted Adjust "Prison Guard" localization strings Also remove unintentional changes
33 Days Ago
Add zoom controls
33 Days Ago
Compile fix, cleanup
33 Days Ago
Remove camera zoom
33 Days Ago
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33 Days Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
33 Days Ago
Fix re-serializing a deserialized node with exposed properties
33 Days Ago
33 Days Ago
Fix overlapping ambience
33 Days Ago
Better physics setup (placeholder wheel movements) Added push intertaction
33 Days Ago
Combined the best of the two cameras. Camera follows the forward vector when not moving the mouse
33 Days Ago
Remove old spline leave code
33 Days Ago
Fix plug dimensions Hacky fix for weird scale of bitwise or node icon Link pulse colors for Boolean / null / Color types https://files.facepunch.com/ziks/2024-10-02/sbox-dev_pT2RtiTvKq.mp4 https://files.facepunch.com/ziks/2024-10-02/sbox-dev_S1OdYgxDUi.mp4
33 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
33 Days Ago
Use localized entity names for bouncy ball, sandbox editor entities Removed unused variables in Problems panels Removed duplicates in localization files Fixed missing wooden ladder footsteps Jalopy wheel size change for new model So the visuals match with the physics better